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Posted

Hi, here some infos

started new moded game with dyndalod, at beginning nearly no crashes. After some time more CTD and now it always crashes when entering a certain cave(just normal cave not a mod cave or sth) . Crash logger forum said it was warning with occlusion esp. and i remember some warnings i had with Tex Gen Ootput and Dynda Output.

So i reinstalled whole Dyndalod and created new tex gen and Dynda output...

 

Here are the warnings i got with Dyndalod Output: https://pastebin.com/ZxRCL7vZ

My texgen output had only one warning with College of Winterhold mod or sth but i cant find the warning anymore....

Here is one of the many crash logs if you need it https://pastebin.com/mm3qGeR9

 

Are there any problems with these warnings? Help would be appreciated.

Thanks!!

 

 

3 answers to this question

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  • 0
Posted
4 hours ago, Andruil04 said:

Hi, here some infos

started new moded game with dyndalod, at beginning nearly no crashes. After some time more CTD and now it always crashes when entering a certain cave(just normal cave not a mod cave or sth) . Crash logger forum said it was warning with occlusion esp. and i remember some warnings i had with Tex Gen Ootput and Dynda Output.

So i reinstalled whole Dyndalod and created new tex gen and Dynda output...

 

Here are the warnings i got with Dyndalod Output: https://pastebin.com/ZxRCL7vZ

My texgen output had only one warning with College of Winterhold mod or sth but i cant find the warning anymore....

Here is one of the many crash logs if you need it https://pastebin.com/mm3qGeR9

 

Are there any problems with these warnings? Help would be appreciated.

Thanks!!

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Rudimentary-Troubleshooting
In case of issues in the game, test if the problem persists without any DynDOLOD output.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts.

https://dyndolod.info/FAQ#ILS-or-CTD
It is very unlikely for Occlusion.esp to cause crashes by itself. It is created by copying worldspace and cell records from the winning plugins before it, then update the TVDT Occlusion data which itself can not rally cause crashes

The crash happens in tbbmalloc.dll, which indicates it might be memory related. tbbmalloc is an optional component of SSE Engine Fixes and typically only used whrn setting MemoryManager=true in EngineFixes.toml. Test if setting false makes a difference.

The real reason for the crash migth be NPC, voice, head, skeleton, XMPSE, animation related.

Everything in the world, including the NPC, happens to be in cells and Occlusion.esp is often the last plugin to overwrite a cell record.

  • 0
Posted

Hi, thanks for answering and your work!

My specific issue now seems to be just one cave(Followstone Cave in the Cursed tribe Quest). Problem is that my game freezes as soon as i enter the cave, it does not crash(so i have to shut down everything), so crash logger doesnt make a log which  i can post :( . 

If i go in another cave or space it doesnt freeze...

I tried your suggestion to disable the dyndo output put the problem stays, so i think your right, the problem is not dyndolod. Also tried the Memory Manager setting false, but this made my game freeze after 3 seconds ingame...

Any other solutions for the game freezing and not crashing? can i somehow create a log which is useful for you?

 

Thanks!

  • 0
Posted
Just now, Andruil04 said:

Hi, thanks for answering and your work!

My specific issue now seems to be just one cave(Followstone Cave in the Cursed tribe Quest). Problem is that my game freezes as soon as i enter the cave, it does not crash(so i have to shut down everything), so crash logger doesnt make a log which  i can post :( . 

If i go in another cave or space it doesnt freeze...

I tried your suggestion to disable the dyndo output put the problem stays, so i think your right, the problem is not dyndolod. Also tried the Memory Manager setting false, but this made my game freeze after 3 seconds ingame...

Any other solutions for the game freezing and not crashing? can i somehow create a log which is useful for you?

Thanks!

If your game freezes without the memory manager, enable it again.

If you have a crash log I can have look at it, but I can not promise anything as I have more expertise with crashes typically related to DynDOLOD output, assets, records, LOD etc.

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