kites Posted August 31 Posted August 31 (edited) The generated billboards don't match the tree models, how can I check what is the cause? It's almost all billboards.I used the mod that replaces the tree models and checked them when generating the billboards Edited August 31 by kites
0 sheson Posted August 31 Posted August 31 31 minutes ago, kites said: The generated billboards don't match the tree models, how can I check what is the cause? It's almost all billboards.I used the mod that replaces the tree models and checked them when generating the billboards Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. Provide a link to the tree mod. https://dyndolod.info/Help/TexGen Use the Preview button and compare the shown billboard texture for a full model how it looks in NifSkope. Compare the generated billboard textures in the output folder to preview. If they are indeed different, upload a generated billboard texture as example.
0 kites Posted August 31 Author Posted August 31 (edited) 1 hour ago, sheson said: Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts. Provide a link to the tree mod. https://dyndolod.info/Help/TexGen Use the Preview button and compare the shown billboard texture for a full model how it looks in NifSkope. Compare the generated billboard textures in the output folder to preview. If they are indeed different, upload a generated billboard texture as example. I used a more complex tree replacer, Like this one https://www.nexusmods.com/skyrimspecialedition/mods/95542, here are the logs for texgen https://ufile.io/f/0hwjn Edited August 31 by kites
0 sheson Posted August 31 Posted August 31 49 minutes ago, kites said: I used a more complex tree replacer, Like this one https://www.nexusmods.com/skyrimspecialedition/mods/95542, here are the logs for texgen https://ufile.io/f/0hwjn Also provide the results of the troubleshooting steps you asked for. TexGen, NifSkope, Billboard for treepineforest01_0001306d, one of the 5 trees of the main mod. They all look like the same tree: Compare to D:\DynDOLOD 3.00-68518-Alpha-176-1722974426\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d.dds and the winning full model Meshes\landscape\trees\treepineforest01.nif Consider reporting the actual problem as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum. From the log: TexGen 3.0 Alpha-176 x64 https://dyndolod.info Always use the latest versions. ... Do not waste time using older versions or reporting problems with older versions. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions https://dyndolod.info/FAQ#Billboard-tree-LOD-does-not-match-close-up-full-model-trees
0 kites Posted August 31 Author Posted August 31 12 minutes ago, sheson said: Also provide the results of the troubleshooting steps you asked for. TexGen, NifSkope, Billboard for treepineforest01_0001306d, one of the 5 trees of the main mod. They all look like the same tree: Compare to D:\DynDOLOD 3.00-68518-Alpha-176-1722974426\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d.dds and the winning full model Meshes\landscape\trees\treepineforest01.nif Consider reporting the actual problem as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum. From the log: TexGen 3.0 Alpha-176 x64 https://dyndolod.info Always use the latest versions. ... Do not waste time using older versions or reporting problems with older versions. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions Thanks for your patience, I will check again
0 kites Posted August 31 Author Posted August 31 59 minutes ago, sheson said: Also provide the results of the troubleshooting steps you asked for. TexGen, NifSkope, Billboard for treepineforest01_0001306d, one of the 5 trees of the main mod. They all look like the same tree: Compare to D:\DynDOLOD 3.00-68518-Alpha-176-1722974426\DynDOLOD\TexGen_Output\textures\terrain\lodgen\skyrim.esm\treepineforest01_0001306d.dds and the winning full model Meshes\landscape\trees\treepineforest01.nif Consider reporting the actual problem as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum. From the log: TexGen 3.0 Alpha-176 x64 https://dyndolod.info Always use the latest versions. ... Do not waste time using older versions or reporting problems with older versions. https://dyndolod.info/Official-DynDOLOD-Support-Forum#Use-the-Latest-Versions https://dyndolod.info/FAQ#Billboard-tree-LOD-does-not-match-close-up-full-model-trees Sorry to bother you again.I think I solved the last problem.Now I have a new doubt.The billboards Gradually brightens as I approach, when switching to the full model, It'll darken in a flash.Is this normal and are there any settings to alleviate this?
0 sheson Posted August 31 Posted August 31 38 minutes ago, kites said: Sorry to bother you again.I think I solved the last problem.Now I have a new doubt.The billboards Gradually brightens as I approach, when switching to the full model, It'll darken in a flash.Is this normal and are there any settings to alleviate this? Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#post-Logs which DynDOLOD log and debug log to upload when making posts. Provide useful screenshots of the full model and the LOD area to show the problem as explained in https://dyndolod.info/Official-DynDOLOD-Support-Forum#In-Game-Screenshots If something changes brightness based on distance, then it is because of post processing effects, that have nothing to do with LOD meshes, textures or the tools that have generated them. See https://dyndolod.info/FAQ#Billboard-tree-LOD-does-not-match-close-up-full-model-trees Use the billboard brightness setting to make billboards darker overall. Consider using ultra tree LOD with 3D tree LOD models. Could also switch from no shadow to shadow. https://dyndolod.info/How-LOD-Works If the player moves around, new rows of cells attach so that the player is always in the center cell. When new cells attach, the game first loads the ground and lowers the terrain LOD meshes by a fixed amount under the ground and disables water LOD for the cells, loads all trees and disables their tree LOD, loads all objects and their full models and then disables object LOD for the cells. ... LOD does not cast or receive shadows. This can be mitigated by the ENB distant shadow effect or Screen-Space Shadows. If large reference bugs workarounds are used, tree full models can be made to also load outside the active cells, to push their swap distance further away.
Question
kites
The generated billboards don't match the tree models, how can I check what is the cause? It's almost all billboards.I used the mod that replaces the tree models and checked them when generating the billboards
Edited by kites6 answers to this question
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