I have a problem - two trees Reachclifftree01 and the 02 version always have stretched LODs when I generate LOD. I was using Ulvenwald and thought maybe the model had a bug in it or something so I switched the two tree nifs with some other models. I tried this with several different tree models - even ones that DynDOLOD generated LOD for perfectly and when it came to Reachclifftree 01 and 02 they always appeared stretched.
What I mean by stretched, the LOD itself is maybe 5 times too big, and stretched a bit vertically. It's not cycling through LODs as you draw near its just big ugly textures. When I'm generating the LOD for them I also always do the texgen as well. Although looking at the specific tree textures of Reachclifftree 01 and 02 from the texgen - they look fine and they are all there.
I was using an old version of DynDOLOD and did update it to the latest version this week and changed various settings to match the linked guide below (though the guide is an older version than what I have installed now). Didn't matter what version of DynDOLOD I used those two specific trees are still not working.
Before I had Ulvenwald installed I had been using Nature of the Wild Lands, and those trees were fine with that don't know why it's doing it now and don't know why it's specifically those two trees, everything else with it is perfect.
What specifically do you need from me to find out why it's doing that with those two trees?
Question
Jimjohn
I have a problem - two trees Reachclifftree01 and the 02 version always have stretched LODs when I generate LOD. I was using Ulvenwald and thought maybe the model had a bug in it or something so I switched the two tree nifs with some other models. I tried this with several different tree models - even ones that DynDOLOD generated LOD for perfectly and when it came to Reachclifftree 01 and 02 they always appeared stretched.
What I mean by stretched, the LOD itself is maybe 5 times too big, and stretched a bit vertically. It's not cycling through LODs as you draw near its just big ugly textures. When I'm generating the LOD for them I also always do the texgen as well. Although looking at the specific tree textures of Reachclifftree 01 and 02 from the texgen - they look fine and they are all there.
I was using an old version of DynDOLOD and did update it to the latest version this week and changed various settings to match the linked guide below (though the guide is an older version than what I have installed now). Didn't matter what version of DynDOLOD I used those two specific trees are still not working.
https://steamcommunity.com/sharedfiles/filedetails/?id=2785222362
Before I had Ulvenwald installed I had been using Nature of the Wild Lands, and those trees were fine with that don't know why it's doing it now and don't know why it's specifically those two trees, everything else with it is perfect.
What specifically do you need from me to find out why it's doing that with those two trees?
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