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TexGen not generating billboard


tamrieltwo

Question

I'm making LODs for tree mod Nature of the Wild Lands. Mesh rule for "shrub", "plant" and "tree" is Full/Billboard4/Billboard4. However when I run DynDOLOD and check object report logs, I notice some billboards are missing from the TexGen_Output/textures/terrain/lodgen/nature of the wild lands.esp/... -- this output folder has about 70% of the required billboards, the other 30% are missing. For example, in the screenshot, billboards for Alnusshrub01 are missing.

Also, i'm wondering how to increase the quality of generated billboards. I set 2160p quality in TexGen settings but the .dds billboards are approx 208*208 quality. I want to increase this to 512 or 1K quality.

 

image.thumb.png.6aca9b8ca20e2b2540d9a85400e3f612.pngimage.thumb.png.2b234930d6613781455b235a3a114c6a.png

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Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen log and debug log to upload when making posts.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Copy-and-Paste-Text
Copy and paste text instead of making screenshots of text./em>
Do not post screenshots of the tools, unless it is about visual issues with the user interface.

Read https://dyndolod.info/Help/TexGen and https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards in particluar.

By default small shrubs are not supposed to have billboards / LOD.

Unless you really know what you are doing, do not set full models to be used for LOD.

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Your link solved my problem. Bounds volume was 352 on alnus_shrub02.nif, which was less than MinTreeModelVolume=512. I've fixed it.

Quote

 

By default small shrubs are not supposed to have billboards / LOD.

Unless you really know what you are doing, do not set full models to be used for LOD.

 

I am trying LOD4=Full, because Nature of the Wild Lands has incomplete 3D LODs, and I don't like billboards in LOD4 (they are ok in LOD8/16). I will set fBlockLevel0Distance to a small number to manage VRAM consumption. I am not sure of a better solution, although I would have preferred to use Level0, but yeah, NOTW doesn't have it.

I want shrubs in LOD4 because I find the pop-in is too noticeable, I think MinTreeModelVolume=300 works well for me.

For purposes of posterity, I will post logs:

- Texgen log files Logs.rar

- Default TexGen_SSE.INI settings: TexGen_SSE.INI

Edited by tamrieltwo
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5 hours ago, tamrieltwo said:

Your link solved my problem. Bounds volume was 352 on alnus_shrub02.nif, which was less than MinTreeModelVolume=512. I've fixed it.

I am trying LOD4=Full, because Nature of the Wild Lands has incomplete 3D LODs, and I don't like billboards in LOD4 (they are ok in LOD8/16). I will set fBlockLevel0Distance to a small number to manage VRAM consumption. I am not sure of a better solution, although I would have preferred to use Level0, but yeah, NOTW doesn't have it.

I want shrubs in LOD4 because I find the pop-in is too noticeable, I think MinTreeModelVolume=300 works well for me.

For purposes of posterity, I will post logs:

- Texgen log files Logs.rar

- Default TexGen_SSE.INI settings: TexGen_SSE.INI

The debug log shows that the bounds of the shrub is too small
[00:11] [GetRequiredBillboards] <Debug: Ignoring Meshes\landscape\trees\nature_of_the_wild_lands\alnus\alnus_shrub01.nif bounds volume 386.339233398438, height 260 Nature of the Wild Lands.esp alnusshrub01 "alnus shrub 01" [TREE:28056F18]>

See https://dyndolod.info/Help/TexGen-Configuration#Tree-Grass-LOD-Billboards how to change MinTreeModelVolume or how to force creation of individual billboards.

Not everything needs/should have LOD in the interest of performance and resource requirements.
Test if Billboard4 with HD tree LOD billboards are suitable https://dyndolod.info/Help/Ultra-Tree-LOD#Generating
If not create 3D tree LOD models https://dyndolod.info/Help/3D-Tree-LOD-Model

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