Jump to content
  • 0

Need of help to remove the grass seam.


delweyn

Question

Hello,

It's the 4th time I ran TexGenx64 + DynDOLODx64 and can't get rid of this horrible grass seam. It's why I'm here to ask for help.

https://ibb.co/q9Q0tLd

I use No Grass in Objects + Grass Cache Helper NG and have generated the precache. I use ENB with complex grass.

Here are my settings:

 

1. In DynDOLOD_SSE.ini , I reduced by 0.020 each numbers here:

ComplexGrassBrightnessTopR=0.050 (was 0.070 initially)
ComplexGrassBrightnessTopG=0.055
ComplexGrassBrightnessTopB=0.055
; make bottom darker to fake shadowing
ComplexGrassBrightnessBottomR=0.050
ComplexGrassBrightnessBottomG=0.055
ComplexGrassBrightnessBottomB=0.055

 

2. My texGENx64 settings: https://ibb.co/2WnDmPN

 

3. My DynDOLODx64 settings: https://ibb.co/Vj6X6dY

 

Where I'm I wrong? Thank you for your help.

Edited by delweyn
Link to comment
Share on other sites

4 answers to this question

Recommended Posts

  • 0
1 hour ago, delweyn said:

Thank you.

You are always very good and patient to take time and answer things that are probably obvious to you.

I have read many recommendations and https://dyndolod.info/Help/Grass-LOD#Settings but my limited english makes things a bit hard to catch.

I will try with generating grass LOD with mode 1 and see what happens. Thank you.

A last question, if I do the "ComplexGrassBacklightMask to a value like 25, which means 25% of the light is applied to the side facing away from the light source. If the result is too dark, raise the value. If the result is too bright, lower the value" will it affect the grasses that are bright in my screen (closer) or the grasses that are dark (further)?

The ComplexGrassBacklightMask setting will only have any effect if you also change the ComplexGrassBillboard=5.
If it needs changing should be obvious when the sun is low in the morning / evening and the grass LOD sides facing away from it are too dark compared to full grass.

Link to comment
Share on other sites

  • 0
58 minutes ago, delweyn said:

Hello,

It's the 4th time I ran TexGenx64 + DynDOLODx64 and can't get rid of this horrible grass seam. It's why I'm here to ask for help.

https://ibb.co/q9Q0tLd

I use No Grass in Objects + Grass Cache Helper NG and have generated the precache. I use ENB with complex grass.

Here are my settings:

 

1. In DynDOLOD_SSE.ini , I reduced by 0.020 each numbers here:

ComplexGrassBrightnessTopR=0.050 (was 0.070 initially)
ComplexGrassBrightnessTopG=0.055
ComplexGrassBrightnessTopB=0.055
; make bottom darker to fake shadowing
ComplexGrassBrightnessBottomR=0.050
ComplexGrassBrightnessBottomG=0.055
ComplexGrassBrightnessBottomB=0.055

 

2. My texGENx64 settings: https://ibb.co/2WnDmPN

 

3. My DynDOLODx64 settings: https://ibb.co/Vj6X6dY

 

Where I'm I wrong? Thank you for your help.

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts.

https://dyndolod.info/Help/Grass-LOD#Settings
With No Grass In Objects full grass can render past the active cells, so Grass LOD can either start right beyond the active exterior cells (uGridsToLoad) which equals to Mode/DynDOLODGrassMode=1 (better for performance) or beyond the large reference distance (uLargeRefLODGridSize) which equals to Mode/DynDOLODGrassMode=2. If No Grass In Objects is not used, set Mode to 1, obviously.

Without No Grass In Objects extending full grass, generating grass LOD with mode 2 makes no sense.

https://dyndolod.info/Help/Grass-LOD#Settings
In case the grass LOD brightness or color seems off (it might depend on weathers or ENB settings), try different Direct/Ambient settings for grass LOD billboards in TexGen. In addition or alternatively change the GrassBrightnessTop*/ComplexGrassBrightnessTop* and GrassBrightnessBottom*/ComplexGrassBrightnessBottom* settings in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini - those settings help if the color tone is off. Especially the image based lighting effect from ENB has a big impact on the brightness and color tone of the grass LOD. Additional complex grass lighting and time of day settings will obviously not apply to object LOD, as they are separate meshes and shaders. Do not use them so full grass and grass LOD match better for all weathers/times.
When using complex grass and the side facing away from the light direction is too dark it can be brightened with the backlightmask. In the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini set ComplexGrassBillboard=5 and set ComplexGrassBacklightMask to a value like 25, which means 25% of the light is applied to the side facing away from the light source. If the result is too dark, raise the value. If the result is too bright, lower the value.

Which brightness settings work best depend on the grass mod and the ENB and maybe weather mod.

Link to comment
Share on other sites

  • 0
15 minutes ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which TexGen and DynDOLOD logs and debug logs to upload when making posts.

https://dyndolod.info/Help/Grass-LOD#Settings
With No Grass In Objects full grass can render past the active cells, so Grass LOD can either start right beyond the active exterior cells (uGridsToLoad) which equals to Mode/DynDOLODGrassMode=1 (better for performance) or beyond the large reference distance (uLargeRefLODGridSize) which equals to Mode/DynDOLODGrassMode=2. If No Grass In Objects is not used, set Mode to 1, obviously.

Without No Grass In Objects extending full grass, generating grass LOD with mode 2 makes no sense.

https://dyndolod.info/Help/Grass-LOD#Settings
In case the grass LOD brightness or color seems off (it might depend on weathers or ENB settings), try different Direct/Ambient settings for grass LOD billboards in TexGen. In addition or alternatively change the GrassBrightnessTop*/ComplexGrassBrightnessTop* and GrassBrightnessBottom*/ComplexGrassBrightnessBottom* settings in ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini - those settings help if the color tone is off. Especially the image based lighting effect from ENB has a big impact on the brightness and color tone of the grass LOD. Additional complex grass lighting and time of day settings will obviously not apply to object LOD, as they are separate meshes and shaders. Do not use them so full grass and grass LOD match better for all weathers/times.
When using complex grass and the side facing away from the light direction is too dark it can be brightened with the backlightmask. In the ..\DynDOLOD\Edit Scripts\DynDOLOD\DynDOLOD_SSE.ini set ComplexGrassBillboard=5 and set ComplexGrassBacklightMask to a value like 25, which means 25% of the light is applied to the side facing away from the light source. If the result is too dark, raise the value. If the result is too bright, lower the value.

Which brightness settings work best depend on the grass mod and the ENB and maybe weather mod.

Thank you.

You are always very good and patient to take time and answer things that are probably obvious to you.

I have read many recommendations and https://dyndolod.info/Help/Grass-LOD#Settings but my limited english makes things a bit hard to catch.

I will try with generating grass LOD with mode 1 and see what happens. Thank you.

A last question, if I do the "ComplexGrassBacklightMask to a value like 25, which means 25% of the light is applied to the side facing away from the light source. If the result is too dark, raise the value. If the result is too bright, lower the value" will it affect the grasses that are bright in my screen (closer) or the grasses that are dark (further)?

Edited by delweyn
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.