Hi Sheson. Would there be any advantage to "tweaking" new worldspace mods to limit the amount of empty cells? I'm playing with a few mods that add small settlements, an island or sometimes a single house to a new worldspace. Sometimes these worldspaces have a "reasonable size", like, for an island, 3 or 4 empty ocean cells around the ones that matter, making a wordspace going from -5 to +5 x and y, with only the central 3x3 being the island. In other cases, I've found "absurd" sized worlds where, for the same amount of developed space, a worldspace of 30x30 or 40x40 cells is used, with nothing on them.
When running xLODGen and DynDOLOD on these worlds, how much do these empty cells bloat the output, if at all? Should I expect any improvement if I "trimmed" those worldspaces of useless empty cells and kept things tighter around the centre? For a mod that doesn't have any heights that you can look from into the distance, 3-4 cells seems enough to maintain the illusion of a distant horizon. Of course, I'd look carefully at the mod making sure no references exist beyond the new bounds. DynDOLOD would probably kick me if I didn't, anyway
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godescalcus
Hi Sheson. Would there be any advantage to "tweaking" new worldspace mods to limit the amount of empty cells? I'm playing with a few mods that add small settlements, an island or sometimes a single house to a new worldspace. Sometimes these worldspaces have a "reasonable size", like, for an island, 3 or 4 empty ocean cells around the ones that matter, making a wordspace going from -5 to +5 x and y, with only the central 3x3 being the island. In other cases, I've found "absurd" sized worlds where, for the same amount of developed space, a worldspace of 30x30 or 40x40 cells is used, with nothing on them.
When running xLODGen and DynDOLOD on these worlds, how much do these empty cells bloat the output, if at all? Should I expect any improvement if I "trimmed" those worldspaces of useless empty cells and kept things tighter around the centre? For a mod that doesn't have any heights that you can look from into the distance, 3-4 cells seems enough to maintain the illusion of a distant horizon. Of course, I'd look carefully at the mod making sure no references exist beyond the new bounds. DynDOLOD would probably kick me if I didn't, anyway
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