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Error reading grass [worldspace] [x,y] <Unknown grass data file format>


Nemo92

Question

I have currently problems with generating grass lods with DynDOLOD.

When i click on Start this error message pop up:

[02:15] [DoObjectLOD] <Notice: [Tamriel] Gathering grass data for object LOD>
[03:11] Error reading grass Tamriel [-1,-3] <Unknown grass data file format>

When i fixed a worldspace another error with another cooridinate pops up afterwards.

The only grass mod i use is Verdant.

Is there a way to solve this problem?

The log.txt is in the attachment.

DynDOLOD_SSE_log.txt

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On 12/22/2022 at 4:47 PM, Nemo92 said:

I have currently problems with generating grass lods with DynDOLOD.

When i click on Start this error message pop up:

[02:15] [DoObjectLOD] <Notice: [Tamriel] Gathering grass data for object LOD>
[03:11] Error reading grass Tamriel [-1,-3] <Unknown grass data file format>

When i fixed a worldspace another error with another cooridinate pops up afterwards.

The only grass mod i use is Verdant.

Is there a way to solve this problem?

The log.txt is in the attachment.

DynDOLOD_SSE_log.txt 666.05 kB · 0 downloads

The way to fix invalid grass cache files is to create valid grass cache files for Skyrim SE with No Grass In Objects.

https://dyndolod.info/Help/Grass-LOD#Error-reading-grass-worldspace-x-y-Error-processing-grass-data-CGID-Unable-to-read-beyond-the-end-of-the-stream-System-IO-EndOfStreamException

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Hi all! I install Dyndlood, make a kods for trees and its working great. Now i want to make a grass lods, and when i run dyndolod, it has same issue every time:  Error reading grass tamriel -1;-1, unknown grass data file format. I'll reinstall all in this way: 1. Start sseloadgenx64, archive with winrar output and install like a mod in mo2. 2. Start ngio, install output grass folder like a mod in mo2. 3. Run texgen64, install output like a mod. 4. Run dyndolod and have an error message like on the screen. Can somebody help, wat am i doing wrong? Ty!

IMG-20230206-WA0000.jpg

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On 2/6/2023 at 9:18 AM, SssszFVCzXV said:

Hi all! I install Dyndlood, make a kods for trees and its working great. Now i want to make a grass lods, and when i run dyndolod, it has same issue every time:  Error reading grass tamriel -1;-1, unknown grass data file format. I'll reinstall all in this way: 1. Start sseloadgenx64, archive with winrar output and install like a mod in mo2. 2. Start ngio, install output grass folder like a mod in mo2. 3. Run texgen64, install output like a mod. 4. Run dyndolod and have an error message like on the screen. Can somebody help, wat am i doing wrong? Ty!

IMG-20230206-WA0000.jpg

https://dyndolod.info/Official-DynDOLOD-Support-Forum

Do not make/post photos of your monitor, unless there is a problem with the monitor. https://www.take-a-screenshot.org/windows.html
Do not post images of text, post the text instead as explained on the first post.

As explained, use the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/Exceptions
Unknown grass data file format
There is a problem reading a grass cache *.CGID/*.GID file. It is most likely in the vanilla Skyrim LE format (Skyrim SE vanilla BSA ship with the Skyrim LE format, hence the vanilla grass cache files do not work).
Find the file in the ..\Data\Grass\ folder and delete it, or in case it is a vanilla *.GID file make sure it is being overwritten with a valid file.
The filename is of the form [worldspace]X[x]Y[y].CGID with leading zeros to pad up to 3 digits.
The mod Grass Cache Fixes comes with a BSA that overwrites the vanilla grass *.GID files which are typically not generated by grass cache generation, since they are in areas that have been removed from Skyrim.esm.

Also read https://dyndolod.info/Help/Grass-LOD

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I'm on Skyrim AE (GOG version) and following the instructions on Grass Cache Fixes to generate grass LODs using Veydosebrom with the available pre-cache found here. DynDOLOD only runs for a few seconds before I get this error: 

Error reading grass Tamriel [-5, 10] <Unknown grass data file format> 

I have searched the internet for possible solutions to this to no avail so I come here. Any help would be greatly appreciated.

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5 hours ago, Prokane99 said:

I'm on Skyrim AE (GOG version) and following the instructions on Grass Cache Fixes to generate grass LODs using Veydosebrom with the available pre-cache found here. DynDOLOD only runs for a few seconds before I get this error: 

Error reading grass Tamriel [-5, 10] <Unknown grass data file format> 

I have searched the internet for possible solutions to this to no avail so I come here. Any help would be greatly appreciated.

Error reading grass Tamriel [x,y] <Unknown grass data file format>

Use the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/Exceptions.
Scroll down to "Error reading grass [worldspace] [x,y]" and to "Unknown grass data file format".
Read both the explanations.

Searching the official DynDOLOD website:
https://dyndolod.info/search/node?keys="Error+reading+grass"
https://dyndolod.info/search/node?keys="Unknown+grass+data+file+format"

Searching the official DynDOLOD support forum:
https://stepmodifications.org/forum/search/?q="Error reading grass"&quick=1&type=forums_topic&nodes=223
https://stepmodifications.org/forum/search/?q="Unknown grass data file format"&quick=1&type=forums_topic&nodes=223

Searching the internet:
https://www.google.com/search?q="Error+reading+grass"
https://www.google.com/search?q="Unknown+grass+data+file+format"

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9 hours ago, sheson said:

Error reading grass Tamriel [x,y] <Unknown grass data file format>

Use the "Click on this link for additional explanations and help for this message" to open https://dyndolod.info/Messages/Exceptions.
Scroll down to "Error reading grass [worldspace] [x,y]" and to "Unknown grass data file format".
Read both the explanations.

Searching the official DynDOLOD website:
https://dyndolod.info/search/node?keys="Error+reading+grass"
https://dyndolod.info/search/node?keys="Unknown+grass+data+file+format"

Searching the official DynDOLOD support forum:
https://stepmodifications.org/forum/search/?q="Error reading grass"&quick=1&type=forums_topic&nodes=223
https://stepmodifications.org/forum/search/?q="Unknown grass data file format"&quick=1&type=forums_topic&nodes=223

Searching the internet:
https://www.google.com/search?q="Error+reading+grass"
https://www.google.com/search?q="Unknown+grass+data+file+format"

Hi Sheson, appreciate the help. I've searched the grass cache folder for the file corresponding to the error and it seems to be completely missing. After downloading the files several more times just in case something got corrupted in the download I am still at a loss as to how to resolve this. Unfortunately I am on AE so I am unable to generate my own cache using NGIO. What's odd is that others have downloaded the same file from Nexus and don't appear to have this issue and are able to use the pre-cache. I was wondering if there was any possible way to get DynDOLOD to skip those particular coordinates or some other workaround that would allow me to continue generating the LODs.

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10 minutes ago, Prokane99 said:

Hi Sheson, appreciate the help. I've searched the grass cache folder for the file corresponding to the error and it seems to be completely missing. After downloading the files several more times just in case something got corrupted in the download I am still at a loss as to how to resolve this. Unfortunately I am on AE so I am unable to generate my own cache using NGIO. What's odd is that others have downloaded the same file from Nexus and don't appear to have this issue and are able to use the pre-cache. I was wondering if there was any possible way to get DynDOLOD to skip those particular coordinates or some other workaround that would allow me to continue generating the LODs.

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

https://dyndolod.info/Messages/Exceptions#Unknown-grass-data-file-format
Find the file in the ..\Data\Grass\ folder and delete it, or in case it is a vanilla *.GID file make sure it is being overwritten with a valid file.
The mod Grass Cache Fixes comes with a BSA that overwrites the vanilla grass *.GID files which are typically not generated by grass cache generation, since they are in areas that have been removed from Skyrim.esm.

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1 hour ago, sheson said:

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs

https://dyndolod.info/Messages/Exceptions#Unknown-grass-data-file-format
Find the file in the ..\Data\Grass\ folder and delete it, or in case it is a vanilla *.GID file make sure it is being overwritten with a valid file.
The mod Grass Cache Fixes comes with a BSA that overwrites the vanilla grass *.GID files which are typically not generated by grass cache generation, since they are in areas that have been removed from Skyrim.esm.

Still not quite sure how this can help resolve the issue. I already have Grass Cache Fixes installed and loaded, and have followed the instructions provided on it's Nexus page. I have uploaded the bug report and log file from DynDOLOD as well if they are of any use. Again, thanks for your time.

bugreport.txt DynDOLOD_SSE_log.txt

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23 minutes ago, Prokane99 said:

Still not quite sure how this can help resolve the issue. I already have Grass Cache Fixes installed and loaded, and have followed the instructions provided on it's Nexus page. I have uploaded the bug report and log file from DynDOLOD as well if they are of any use. Again, thanks for your time.

bugreport.txt 314.55 kB · 0 downloads DynDOLOD_SSE_log.txt 54.81 kB · 0 downloads

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[GAME MODE]_Debug_log.txt

Logs provide information. Information that can help to have more specific responses/answers.

https://dyndolod.info/Official-DynDOLOD-Support-Forum
Always use the latest DynDOLOD Standalone and DynDOLOD Resources version. Bugs and other problems may already be fixed or addressed.

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6 minutes ago, sheson said:

https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs
..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[GAME MODE]_Debug_log.txt

Logs provide information that users do not surrender voluntarily. Information that can help to have more specific responses/answers.

Here is the TexGen log, hopefully this helps. 

TexGen_SSE_Debug_log.zip

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17 minutes ago, Prokane99 said:

? I don't understand

TexGen completed successfully without error. You uploaded the log from DynDOLOD but not the debug log from DynDOLOD.

https://dyndolod.info/Messages/Exceptions#Unknown-grass-data-file-format
Find the file in the ..\Data\Grass\ folder and delete it, or in case it is a vanilla *.GID file make sure it is being overwritten with a valid file.

It is unclear if the tool is looking for *.cgid or *.gid files, since you did not upload the DynDOLOD debug log and did not mention it. If the grass cache file for the coordinates can not be found as a loose file, we have to assume that this means you instructed the tool to use *.gid files and it is reading the vanilla *.gid file from the BSA. As explained, in that case make sure it is being overwritten by a *.gid that is valid for Skyrim SE.

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11 minutes ago, sheson said:

TexGen completed successfully without error. You uploaded the log from DynDOLOD but not the debug log from DynDOLOD.

44 minutes ago, sheson said:

..\DynDOLOD\Logs\[DynDOLOD|TexGen]_[GAME MODE]_Debug_log.txt

My apologies, saw the "TexGen" here and was not aware that you also needed the DynDOLOD one. Please excuse my obtuseness, it has been quite some time since I last modded Skyrim. I am not able to upload the file directly but here is a link to it 

19 minutes ago, sheson said:

It is unclear if the tool is looking for *.cgid or *.gid files, since you did not upload the DynDOLOD debug log and did not mention it. If the grass cache file for the coordinates can not be found as a loose file, we have to assume that this means you instructed the tool to use *.gid files and it is reading the vanilla *.gid file from the BSA. As explained, in that case make sure it is being overwritten by a *.gid that is valid for Skyrim SE.

I do have DynDOLOD set to use *.gid files as per the instructions on the Grass Cache Fixes Nexus page, but I am not quite sure how I can verify to see if the vanilla files are being overwritten or not. Again, I appreciate the help.

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35 minutes ago, Prokane99 said:

My apologies, saw the "TexGen" here and was not aware that you also needed the DynDOLOD one. Please excuse my obtuseness, it has been quite some time since I last modded Skyrim. I am not able to upload the file directly but here is a link to it 

I do have DynDOLOD set to use *.gid files as per the instructions on the Grass Cache Fixes Nexus page, but I am not quite sure how I can verify to see if the vanilla files are being overwritten or not. Again, I appreciate the help.

MO2 Menu Tools -> Settings -> Plugins tab -> left treeview unfold [+] Preview, select Preview BSA, then top right check [ ] Enabled

Then MO2 right window Data tab, unfold [+] Grass , bottom right, enter the filename in question - tamrielX-005y0010.gid

The winning source BSA/mod will be shown in the "Mod" column - enable the column if necessary. If it shows Skyrim - Misc.BSA and not Grass Cache Fixes.bsa or a loose file from whatever mod, then the vanilla file not being overwritten is the cause of the error message. Otherwise the winning file is corrupt and needs to be deleted/replace by a valid one.

You can also use the xEdit Asset Browser (started after loading everything into xEdit with CTRL+F3) to see all containers (BSA, loose file)  for a file, not just the winning one.

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