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Issues with STEP 2.2.2 and 2.2.2a


Question

Posted

Hey everyone, i've been following STEP for the last week and following it to the letter.

 

I've added a few of the mods that i feel are essential to the end of the modding process provided by STEP and i have ran into some errors.

 

I use Mod Organizer for all my modding.

 

This is my mod list: From the top is the highest priority down to the bottom with the lowest.

 

 

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The mods in bold, in some way, create CTD's or complete lock ups of my system when loaded. I've narrowed it down to the above section of mods by loading a new game each time and running the intro sequence and trying to complete the intro (Exit out of the cave). Generally a crash will happen upon entering Helgen Keep or a little bit on while inside the keep.

 

This is my load order (always Run BOSS when ever i add any mod regardless) and always run the reproccer too.

 

 

  Reveal hidden contents

 

 

What I'm hoping you guys might be able to do is provide me with some support in relation to the narrowing down of the mods that are causing the issue, so i can enjoy the other mods that i have had to deactivate.

 

I have spent a lot of time over the last week working my way through this process, so I'm hoping you guys can finish the job :D

 

Thanks.

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Posted

I cannot look into this fully, as I'm at work, but - the mods you highlighted in bold are unlikely to cause conflicts - I use STEP and SkyRe and I play with most of the ones you've highlighted.

 

However, briefly looking at your load order, I can see that you have loads of ESPs loading after Reproccer.esp - this is not correct. As they are not recognised, you need to either manually move them up or create User Rules. Run BOSS_GUI.exe instead of BOSS.exe and select User Rules Management to set your own rules. Then save them and run BOSS.

 

Footprints - Ash.esp

dD-DG-DB-MonsterMod EBT Patch.esp

ORM-Arvak.esp

DenserGrass.esp

More Salt Please - Dragonborn addon.esp

MVABasic.esp

MVAIvarstead.esp

MVARorikstead.esp

manny Lantern Caretakers.esp

 

All these need to go up. Footprints-Ash can go below Footprints.esp, More Salt DB addon below original More Salt, I also have Lantern Caretakers and MVA, but I cannot remember now where I have placed them in my load order.

 

Then, as far as I remember ReProccerDragonborn.esp needs to go BELOW ReProccer.esp

 

Some more questions - do you run ReProcces via MO? Do you use Balbors SkyRe patch?

 

Oh, just noticed - Ars Metallica will 100% conflict with SkyRe! Also, have a look at this thread and this thread, for the latter start reading from the post I linked.

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Posted

Trying to work out where problems might lie from looking at that long list of STEP and non-STEP mods is a bit of a tall order. Can you confirm that you can run OK using pure STEP only?

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Posted
  rootsrat said:

However briefly looking at your load order, I can see that you have loads of ESPs loading after Reproccer.esp - this is not correct. As they are not recognised, you need to either manually move them up or create User Rules. Run BOSS_GUI.exe instead of BOSS.exe and select User Rules Management to set your own rules. Then save them and run BOSS.

The last 2 files in my load order are Reproccer and Reprocer Dragonborn. I've now moved the Reproc DB to the bottom of the load order as advised.

 

  Quote

Footprints - Ash.esp

dD-DG-DB-MonsterMod EBT Patch.esp

ORM-Arvak.esp

DenserGrass.esp

More Salt Please - Dragonborn addon.esp

MVABasic.esp

MVAIvarstead.esp

MVARorikstead.esp

manny Lantern Caretakers.esp

 

All these need to go up. Footprints-Ash can go below Footprints.esp, More Salt DB addon below original More Salt, I also have Lantern Caretakers and MVA, but I cannot remember now where I have placed them in my load order.

As advised I've moved them.

 

  Quote

Some more questions - do you run ReProcces via MO? Do you use Balbors SkyRe patch?

As a matter of priority, when ever i disable or enable, remove or install a mod I'll run BOSS (And make appropriate changes like the ones listed above), close MO, delete Reproccer.esp from the overwrite folder in MO's install directory, open MO, run ReProcces through the data section in MO, close MO and reopen it and activate Reproccer.

 

I also use Balbors Skyre Patch. Balbors is after Reproccer in MO's installed mods field.

 

  Quote

Oh, just noticed - Ars Metallica will 100% conflict with SkyRe! Also, have a look at this thread and this thread, for the latter start reading from the post I linked.

Thanks for the link, reading through it now.

 

Also disabled Ars Metallica.

 

Appreciate the help

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Posted
  Quote

Trying to work out where problems might lie from looking at that long list of STEP and non-STEP mods is a bit of a tall order. Can you confirm that you can run OK using pure STEP only?

Heh your making me doubt my self now :unsure:, but i'm pretty sure it was running fine prior to the addition of anything else.
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Posted

manny Lantern Caretakers.esp below the main lanterns esp and these below that is how I have them, sure I read it somewhere...

MVABasic.esp

MVAIvarstead.esp

MVARorikstead.esp

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Posted
  Quote

manny Lantern Caretakers.esp below the main lanterns esp and these below that is how I have them, sure I read it somewhere...

MVABasic.esp

MVAIvarstead.esp

MVARorikstead.esp

For more village animals I think the Basic one needs to go first, and Ivarstead and Rorikstead below it in any order, as both change different places and should not interfere with each other.
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Posted

Well i just loaded Skyre main.esp in TES5 Edit and it looks like there is about 5-6 different mods altering a certain ID, so i moved the MVA .esp's and the manny lanterns to be like what you said.

 

Lets have a run through the intro sequence.

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Posted
  Quote

Still crashing lots, can't seem to complete the intro. Hmmm.

 

Have you tried disabling/uninstalling non-STEP mods or even all mods to see if the crashes persist?
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Posted
  Farlo said:

 

  Siwel187 said:

Still crashing lots can't seem to complete the intro. Hmmm.

Have you tried disabling/uninstalling non-STEP mods or even all mods to see if the crashes persist?

 

With STEP mods installed and only them activated, i crash.

 

Running it now with nothing installed.

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Posted
  Siwel187 said:

 

  Farlo said:

 

  Siwel187 said:

Still crashing lots can't seem to complete the intro. Hmmm.

Have you tried disabling/uninstalling non-STEP mods or even all mods to see if the crashes persist?

 

With STEP mods installed and only them activated, i crash.

 

Running it now with nothing installed.

 

The next step is to go down the list installing/enabling mods in chunks and trying to find the problem mod.  This needs to be the first thing on the Troubleshooting Guide :P

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Posted
  Farlo said:

 

  Siwel187 said:

 

  Farlo said:

 

  Siwel187 said:

Still crashing lots can't seem to complete the intro. Hmmm.

Have you tried disabling/uninstalling non-STEP mods or even all mods to see if the crashes persist?

 

With STEP mods installed and only them activated, i crash.

 

Running it now with nothing installed.

 

The next step is to go down the list installing/enabling mods in chunks and trying to find the problem mod.  This needs to be the first thing on the Troubleshooting Guide :P

 

Yeah i'm going to go through the list a section at a time and enable them until it crashes.

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Posted

Ok i had an infinite load loop after finishing the keep and trying to load into Tamriel.

 

This was after loading section 2.E.

 

Currently trying to figure out what it is.

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Posted

Ok so disabling a Quality World Map and High Quality 3D map fixed my problem.

 

Also SkyUI is reported that the map version is wrong, it expects version 3.2 but its saying i have 3.3..... Caused by not another coloured map icon mod.

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Posted
  Quote

Ok so disabling a Quality World Map and High Quality 3D map fixed my problem.

 

Also SkyUI is reported that the map version is wrong, it expects version 3.2 but its saying i have 3.3..... Caused by not another coloured map icon mod.

I would re-install the latest versions of both SkyUI and NACMIM, SkyUI is currently at v3.4 although NACMIM's patch is at v3.3 so you'll still get the error (with different numbers).

 

Is it crashing only when both of those mods are enabled or either one?  First thing to try is re-installing them per STEP's recommendations of course.

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