Now, I'm trying to understand if what I am seeing, based off of the Guide Settings for SSE, if this is correct.
I'd say, at around what appears to be 150-200ft away in the game's world of distance, at that far away distance, as I'm approaching objects, they pop into view.
I assume that even with the settings we are using in the Guide, nothing is rendered at a unlimited distance, that at some point, objects, as you approach, will appear.
So is this correct, at about 150-200ft away, I should be seeing objects/trees/grass appear?
150-200ft in the game's world still feels close, afterall, in life, we can see beyond this distance, so I was also assuming DynDOLOD did make the game immersion feel more real.
Is something here still wrong, I should not be having objects popup into view so close?
I'm using EVT Lush Small and I've combined Cathedral Landscapes with Veydosebrom.
For xLODGen, I placed it on LOD16, the default settings in the guide, and I used the default settings for 1440p for TexGen. These are the default DynDOLOD settings I'm using from the guide.
I've attached my modlist from MO2 if it helps to see what I have installed.
Question
mooit
Hi,
I'm running AE 1.6x
I've gone through every possible scenario, that I can think of for choices/options/fixes/adjustments, etc...
I've read the guide over several times.
Step Skyrim Special Edition Guide (stepmodifications.org)
Now, I'm trying to understand if what I am seeing, based off of the Guide Settings for SSE, if this is correct.
I'd say, at around what appears to be 150-200ft away in the game's world of distance, at that far away distance, as I'm approaching objects, they pop into view.
I assume that even with the settings we are using in the Guide, nothing is rendered at a unlimited distance, that at some point, objects, as you approach, will appear.
So is this correct, at about 150-200ft away, I should be seeing objects/trees/grass appear?
150-200ft in the game's world still feels close, afterall, in life, we can see beyond this distance, so I was also assuming DynDOLOD did make the game immersion feel more real.
Is something here still wrong, I should not be having objects popup into view so close?
I'm using EVT Lush Small and I've combined Cathedral Landscapes with Veydosebrom.
For xLODGen, I placed it on LOD16, the default settings in the guide, and I used the default settings for 1440p for TexGen. These are the default DynDOLOD settings I'm using from the guide.
I've attached my modlist from MO2 if it helps to see what I have installed.
THANKS
modlist.txt
Edited by mooit8 answers to this question
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