Yo. Whenever I come to Solstheim by taking the Northern Maiden in Windhelm, I wouldn't see a message "DynDOLOD successfully initialized" upon arriving like I usually would when visiting another "world". The "DynDOLOD is active" box in the MCM menu is unchecked and greyed out. I have to enter an interior location, save and relaunch the game, then go outside for it to pop up with the box in the MCM menu to be activated. I'm not sure if this is an intended behaviour. I'm aware of dynamic LOD, but if I keep travelling around Solstheim, DynDOLOD will never initialize and I will notice little issues with distant waterfalls and trees. Was tested out with DynDOLOD v2.98 and matching resources. DynDOLOD 3 Alpha 87 has the exact same behaviour.
Skyrim SE v1.5.97. PapyrusUtil SE - Scripting Utility Functions v3.9. SKSE v0.2.0.20.
I also have a report about trees disappearing in Solstheim when using Enhanced Vanilla Trees v2.2.1 and DynDOLOD 3 Alpha 87 with DynDOLOD Resources vAlpha-24, but that's another story. I reported the issue on EVT page on Nexus and the author said that it might be a problem with DynDOLOD. I don't have this issue with DynDOLOD v2.98 and the previous version of EVT.
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KamisantaLolz
Yo. Whenever I come to Solstheim by taking the Northern Maiden in Windhelm, I wouldn't see a message "DynDOLOD successfully initialized" upon arriving like I usually would when visiting another "world". The "DynDOLOD is active" box in the MCM menu is unchecked and greyed out. I have to enter an interior location, save and relaunch the game, then go outside for it to pop up with the box in the MCM menu to be activated. I'm not sure if this is an intended behaviour. I'm aware of dynamic LOD, but if I keep travelling around Solstheim, DynDOLOD will never initialize and I will notice little issues with distant waterfalls and trees. Was tested out with DynDOLOD v2.98 and matching resources. DynDOLOD 3 Alpha 87 has the exact same behaviour.
Skyrim SE v1.5.97. PapyrusUtil SE - Scripting Utility Functions v3.9. SKSE v0.2.0.20.
I also have a report about trees disappearing in Solstheim when using Enhanced Vanilla Trees v2.2.1 and DynDOLOD 3 Alpha 87 with DynDOLOD Resources vAlpha-24, but that's another story. I reported the issue on EVT page on Nexus and the author said that it might be a problem with DynDOLOD. I don't have this issue with DynDOLOD v2.98 and the previous version of EVT.
Edited by KamisantaLolz6 answers to this question
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