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Hi, just wondering if anyone has run into a weird problem where, in the Skyrim Intro scene, Alduin's fire breath creates patches of fire that do not disappear or deal damage to anyone standing in them. If a player stands in them for awhile a CTD happens. I have a majority of STEP 2.2.1 mods and very little non-STEP mods. I thought it might be dynamic fires, but it doesn't seem to be the case. Before I go through the hassle of using mods 1 by 1 to find the problem, I wanted to see if anyone ran into this or something similar.

 

Non-STEP mods I have are as follows:

Blaze of Eventide 1.6

SkyTEST Realistic Animals and Preds 1.30

KenMod Lockpick Pro Cheat

Angelic Halo and Demonic Horns

Less Annoying Barbas

Expanded Winterhold Ruins 2.19

Artifact Balance Overhaul 1.47

Wrath of Nature 1.2

Deadly Dragons 6.3.5

Ishs Souls to Perks 1.1

Glowing Ore Veins 300 2.00

Darksiders 2 Deathreaper form robes

Tyrael Archangel of Justice and corrupted armor 1.6

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Posted

Removing Deadly Dragons fixed the non-hostile, non-disappearing fire. The CTD would happen when standing in one of those patches for too long. It would just all of sudden crash with no warning.

 

*Edit* The "non-disappearing" fire on the ground is intentional of Deadly Dragons, but I wonder if the non-hostile part is intentional or not.

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