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I'm going to be adding mods a couple at a time to make sure I don't run into problems but I was wondering if anyone knows how the following mods mesh with STEP and each other. 

These are the only other mods I want to get. If anyone would advise against any of these then please let me know and offer an alternative if you can.

If I work out as much as possible before my flatmate and my boyfriend start modding the game for me then I can be sure it will be as smooth as possible for them.

 

 

 

+ Frostfall - Hypothermia Camping Survival by Chesko

 

+ Classic Classes and Birthsigns by Kearsage

 

+ UFO - Ultimate Follower Overhaul by fLokii

 

+  Economics of Skyrim by Thomas Kaira

 

+   ScenicCarriages by Sollar

 

+  Followers can Relax by King Coin

 

+  Babettes Feast - Improved Cooking

 

+  Be a Milk Drinker

 

+  Cooking Expanded

 

+  Highland Milk Farm by yourenotsupposedtobeinhere

 

+ Realistic Needs and Diseases by perseid9

 

+  Perseids Inns and Taverns - Realistic Room Rental Enhanced by perseid9

 

+  Diseased by Manaflow

 

+ Vilja in Skyrim by Emma Amgepo Lycanthrops

 

+ Become a Bard by LP1

 

+  ASIS by The ASIS Team

 

+  Odvar the Afflicted by Coffee Mandibles

 

+ Camping Kit of the Northern Ranger

 

+  Winter Is Coming - Cloaks 

 

+  Fur Hoods HD

 

+ Cloaks of Skyrim

 

+ Bandolier - Bags and Pouches

 

+ Personal Notebook - Journal Mod

 

+ Linguists of Skyrim - Dragon Tongue Translation kit

 

+ Sell Unusual Gems - Stones of Barenziah

 

+ The Grytewake Legend - Quest and moveable ship by wallice

 

+ NPC Bartering by Volek

 

+ Travel By Boat by Joubarbe

 

+ A Simple Marriage Mod by CardinalBiggles

 

+ Marriage Dynamic Outfits - Spouse Redress and Hugging features by flexcreator

 

+ Deadly Dragons

 

+ Dragons Diversified

 

+ Professions by kuertee

 

+ Belua Sanguinare Revisited - Dynamic Vampires

 

+ The Big Book of Alchemy by 2RTR Somnus

 

+ Master Alchemy Recipes by lojames

 

+  SkyRealism - Mass and Materials by MTichenor

 

+ Diverse Priests by Captain Lhurgoyf

 

+ Throwing Weapons - Death From Afar by Madrilous

 

+ Buyable Paintings and Pictures - Place Anywhere by Iceburg

 

+ Painting in Skyrim

 

+ Fishing In Skyrim by Arodicus Snaux

 

+ Hunting in Skyrim by B1gBadDaddy

 

+ Trophy Hunting

 

+ Dynamic TimeScale - Standalone

 

+ Dovahkiin Relaxes Too

 

+ Achieve That by 3JIou

 

+ Gender and Race Heights

 

+ BFF Animal Companions by Grace Darkling and Sollar

 

+ Better Followers

 

+ Armor Disguises

 

+ Unlimited Amulets and Rings for the Modern Era by Winterlove

 

+ Harvest Overhaul by Omeletter

 

+ Open and Lock Spells by EnlilBel

 

+ Better Bee Hive - Get That Honey and Brew Alcohol by Dudeman325

 

+ Starter tent by NedEllis

 

+ Stealth Skills Rebalanced - Sneak - Lockpicking - Pickpocket

 

+ SkyRealism - Portable Crafting Kits

 

+ Smelt Skyrim by Robinsage

 

+ Reneers Crime Overhaul by Reneer

 

+ Block Steal - prevents accidentally stealing items by towawot

 

+ Interesting NPCs by Kris Takahashi

 

+ Immersive Patrols by Scrabbulor

 

+ Randomly-Generated Generic Townsfolk by Captain Lhurgoyf

 

+ Travellers of Skyrim - Travelers by m0nster

 

 

 

Moderator Edit:

Added the spoiler tags.

1 answer to this question

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Posted

Roughly half of these have been discussed in various STEP threads. You can use the search function (with mod name as subject of the search) to find the particular threads. You can also find some of them discussed in the Skyrim Revisited thread. In general, mods that have a lot of scripts are the ones that have the most potential to be problematic; unfortunately you have to either find comments on these or try them to see how they work for you.

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