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Forgotten Vale Ice Lake Texture Problem


toadface

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The vanilla full meshes use parallax, which LOD does not support, so lighting can be off depending on weather/lighting.

You have a mod changing meshes\dlc01\landscape\dlc01frozenlake01.nif or maybe one of the texture it uses?
textures\dlc01\landscape\IceLakeSurface.dds
textures\dlc01\landscape\IceLakeSurface_n.dds
textures\cubemaps\GlacierIce_e.dds
textures\dlc01\landscape\IceLakeLower.dds

TexGen tries to update the object LOD texture textures\dlc01\lod\DLC01FrozenLakeLOD.dds from the full texture, but agian, can only do so much since  LOD can only use the diffuse and normal map and none of the others used by parallax.

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12 hours ago, sheson said:

textures\dlc01\landscape\IceLakeSurface.dds
textures\dlc01\landscape\IceLakeSurface_n.dds

the files above are located in "textures\dlc01\lod" for me. I don't believe they are modded in any way. "meshes\dlc01\landscape\dlc01frozenlake01.nif" is not modded either.

 

I do not have these files below:

14 hours ago, sheson said:

textures\cubemaps\GlacierIce_e.dds
textures\dlc01\landscape\IceLakeLower.dds

 

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Use the xEdit Asset Browser (CTRLF3) to find which containers contain an asset. The first one mentioned is the one winning.

textures\cubemaps\GlacierIce_e.dds is typically in Skyrim - Textures.bsa
textures\dlc01\landscape\IceLakeLower.dds is in Dawnguard.bsa together with textures\dlc01\landscape\IceLakeSurface.dds

If you have the HiRes DLC, then those texture can be found in them.

Check if you have a plugin that overwrites 02002D3A in Dawnguard.esm

It maybe all still vanilla, then it all depends only on the weather mod/ENB how the full model parallax ice looks.

Maybe test with the vanilla DLC01FrozenLakeLOD.dds included in the HiRes DLC (e.g. overwrite the one generated by TexGen, you can use the Asset Browser to extract the file)
In that case you might want to try to manually darken or otherwise modify textures\dlc01\lod\DLC01FrozenLakeLOD.dds that it might match better. 

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