I'm following the STEP 1.0.0 guide for SSE and I'm currently on the LODGen step. However, I forgot to set the -o flag for the xLODGen executable, so it generated the files in the game folder (default behaviour). As expected this made the files appear in the Overwrite folder, which I then moved to a new mod in MO2.
However, both the STEP guide and this forum urge us not to use the default behaviour (i.e. generating in the game folder) for VFS-based mod managers (like MO2). What is the reason for this? Did I inadvertently overwrite some other files? Will I need to reinstall all the landscape & texture mods from STEP that could have an effect on LOD generation? I am currently verifying the vanilla files with Steam's "Verify integrity of local files" to ensure none of the vanilla files were overwritten.
I ask also because not having this restriction would significantly ease the workflow of these tools (especially with MO2's "Create files in mod instead of overwrite" feature in the executable setup) for future runs (whenever I add new LOD-altering mods, such as Elysium Estate for instance).
Question
FrozenStorm
I'm following the STEP 1.0.0 guide for SSE and I'm currently on the LODGen step. However, I forgot to set the -o flag for the xLODGen executable, so it generated the files in the game folder (default behaviour). As expected this made the files appear in the Overwrite folder, which I then moved to a new mod in MO2.
However, both the STEP guide and this forum urge us not to use the default behaviour (i.e. generating in the game folder) for VFS-based mod managers (like MO2). What is the reason for this? Did I inadvertently overwrite some other files? Will I need to reinstall all the landscape & texture mods from STEP that could have an effect on LOD generation? I am currently verifying the vanilla files with Steam's "Verify integrity of local files" to ensure none of the vanilla files were overwritten.
I ask also because not having this restriction would significantly ease the workflow of these tools (especially with MO2's "Create files in mod instead of overwrite" feature in the executable setup) for future runs (whenever I add new LOD-altering mods, such as Elysium Estate for instance).
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