I read through the manual looking for this, and I feel like there should be a box with this value in it somewhere, but I haven't figured out where. O.o
I get that Skyrim has a "near" range, "medium" range, and "far" range for choosing which models to load, but even with DynDOLOD set to "high," I'm still seeing grass materialize as I pass it instead of when it should start to be visible; and the trees modded into Whiterun don't appear until I'm literally in front of the town (since I left them out of the TextGen process).
So what I would like, is basically to double what is my "near" range. I don't care about being able to see every leaf in Whiterun from the Throat of the World, but when I am on the hills above Whiterun, I would like to see the trees in town and the grass around it.
Like I say, I feel like there is probably an obvious answer for this buried in jargon that is going over my head. But... it's going over my head. XD
How do I double my "nearby" rendering range, pls? Thanks!
Question
the_gneech
I read through the manual looking for this, and I feel like there should be a box with this value in it somewhere, but I haven't figured out where. O.o
I get that Skyrim has a "near" range, "medium" range, and "far" range for choosing which models to load, but even with DynDOLOD set to "high," I'm still seeing grass materialize as I pass it instead of when it should start to be visible; and the trees modded into Whiterun don't appear until I'm literally in front of the town (since I left them out of the TextGen process).
So what I would like, is basically to double what is my "near" range. I don't care about being able to see every leaf in Whiterun from the Throat of the World, but when I am on the hills above Whiterun, I would like to see the trees in town and the grass around it.
Like I say, I feel like there is probably an obvious answer for this buried in jargon that is going over my head. But... it's going over my head. XD
How do I double my "nearby" rendering range, pls? Thanks!
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