Hello Sheson and many thanks for your work and continuous support.
I have a persisting issue when trying to get SFO to work with 3D ultra tree lod. On the one hand, when I try to make a static lod model for any of the SFO trees using the emptypassthru_lod.nif, I get an error when copy-pasting branches saying "unknown block". I have proper knowledge on how to make simple 3D static lods as I have succesfully done it for my own mod, Green and Lush Aspen trees and they work flawlessly for me and all users of the mod. I mention that to get basic explanations out of the way. Now on the other hand, when I tried to use the 3D lods assets provided as of recently at SFO optional files (not made by the author), DynDOLOD does not recognise them even though they have the correct file name based on xEdit DynDOLOD script checksum name. 2 screenshots showing treepineforest01 as an example in the correct place with the correct name and DynDOLOD SSE log saying "3D lod not found, fallback billboard"
I even tried to work on these hybrid statics provided at the mod page by removing the 2D trunk and pasting the original trunk branch, then re-saved them with the correct file name and still got the same results. Needless to say that of course in game they use billboards as their near lod4, as the log states. Me and vurt could really use some help from the expert, on this problem. Thanks in advance :)
Question
Zeknapain
Hello Sheson and many thanks for your work and continuous support.
I have a persisting issue when trying to get SFO to work with 3D ultra tree lod.
On the one hand, when I try to make a static lod model for any of the SFO trees using the emptypassthru_lod.nif, I get an error when copy-pasting branches saying "unknown block".
I have proper knowledge on how to make simple 3D static lods as I have succesfully done it for my own mod, Green and Lush Aspen trees and they work flawlessly for me and all users of the mod. I mention that to get basic explanations out of the way.
Now on the other hand, when I tried to use the 3D lods assets provided as of recently at SFO optional files (not made by the author), DynDOLOD does not recognise them even though they have the correct file name based on xEdit DynDOLOD script checksum name. 2 screenshots showing treepineforest01 as an example in the correct place with the correct name and DynDOLOD SSE log saying "3D lod not found, fallback billboard"
I even tried to work on these hybrid statics provided at the mod page by removing the 2D trunk and pasting the original trunk branch, then re-saved them with the correct file name and still got the same results. Needless to say that of course in game they use billboards as their near lod4, as the log states.
Me and vurt could really use some help from the expert, on this problem.
Thanks in advance :)
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