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Texconv FAILED (80070020) writing *.dds


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Posted (edited)

So I have been running into this issue a lot. It seems I am constantly getting an error in the TexConv file (I believe userscript line 350?) and the error code is 00000001. The thing I don't get is that it isn't on the same textures, last time I got an error at JaphetsFolly and now I'm getting it at mannyGFL. I've tried uninstalling and reinstalling DynDOLOD as well as cleaning out the temporary files on my computer and it seems almost random if it works or not, any ideas? I'm using Windows 10, I've attatched the log file for reference had to zip it to keep it under 500 KB.

DynDOLOD_SSE_log.7z

Edited by link213109

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Posted (edited)

The error from the log:

 

FAILED (80070020) writing E:\Mod Organizer 2 - Lexys LOTD SE\mods\DynDOLOD Output\Textures\DynDOLOD\LOD\DynDOLOD_mannyGFL.DDS

 

80070020  ERROR_SHARING_VIOLATION

 

I believe that means another program blocks access.

 

From DynDOLOD_QuickStart.html:

 

Select an output path. The output path should be outside of the game folders and Mod Organizers virtual file structure.

...

Copy/move generated files from output path including DynDOLOD plugins and the folders 'meshes', 'skse' and 'textures' to games 'Data' directory. If updating an existing DynDOLOD plugins overwrite all older files. If using a mod manager compress the files into an archive and install the archive as a mod as shown in the videos.

 

From DynDOLOD_Manual.html

 

Set output path. The output path should be outside of the game folders and Mod Organizers virtual file structure. Especially if Mod Organizer is used, it is advised to set the LODGen export path to a directory outside of the games 'Data' folders and Mod Organizers folder structures to avoid overriding existing files from other mods.

...

Copy/move generated files from output path including DynDOLOD plugins and the folders 'meshes', 'skse' and 'textures' to games 'Data' directory. If updating existing DynDOLOD plugins, overwrite all older files. If using a mod manager, compress the files into an archive and install the archive as a mod as shown in the videos.

 

Set a dedicated output folder outside of MO. That should make sure no other programs including MO accesses the files while they are being created. Other than that it could be UAC or antivir.

Edited by sheson

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