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EEKs Dragonsreach playe home window LOD issue


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Posted (edited)

Hi Sheson,

 

I want to prevent/exclude DynDOLOD adding windows to the player home for this mod.  The reason is, the LOD windows produced by DynDOLOD are present inside the player home.

 

The player home, as I understand it, is in a duplicate Whiterun worldspace.

 

I tried adding an ignore rule (EEKs Dragonsreach - ICAIO.esp=WhiterunWorld)  in DynDOLOD_SSE_mod_world_ignore.txt but the windows still appear.

 

If you have any suggestions that would be really helpful.

 

Cheers

 

Bill

Edited by kojak747

1 answer to this question

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Posted (edited)

The mod duplicates an existing child worldspace at same location - which of course is something irregular.

 

Be that as it may, I can not replicate a problem, but that might be be because I am just reaching the worldspace the wrong way going through Whiterun, then through Dragonreach/Quarters to the Balcony.

 

Do you have a better working version that is not riddled with bugs?

 

Without being able to test I would suggest to add the worldspace Dovahsreach to the list of ChildWorlds= in DynDOLOD_SSE.ini (so it gets the activators to enable/disable dynamic LOD or sure) and to DynDOLOD_SSE_mod_world_ignore.txt (so none of the duplicated objects are added to the parent world Tamriel)

Edited by sheson

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