based on my experience troubleshooting mods and conflicts and crashes, my gut feeling is that this CTD is being caused by a mesh error. Although I have no hard evidence to back that up right now.
if i disable the newly generated dyndolod esp plugin, no more CTD.
Background: I was regenerating my DynDOLOD last night to add Enhanced Vanilla Trees to my game, and also increase the darkness level. After properly updating the generated textures and then generating worlds LOD, I tried fast travel to TelMithryn and immediate CTD. If I try to fast travel to the nearby Sun Stone (or whatever its called where the workers are under miraak's control).. if i try fast travel to there, immediate CTD
As part of my troubleshooting, I took a series of screenshots of the DynDOLOD info in MCM (using the backup of my previous DynDOLOD files).. So I know at least some of the cells that seem to be problematic.. but I'd really need to look at the cell grid map of solstheim to specifically say which cells are affected. I also tried to manually edit the dyndolod plugin, deleting chunks of it and then retrying in-game, hoping to find the offending record.. but this didnt work out very well..
Ive tried reading the dyndolod logs, but i just dont see anything useful in there
I can of course just go back to using my previous dyndolod setup, but id really like to know why this generation is causing problems. Ive tried to re-generate from scratch several times.. even tried changing some of the settings (disabling things like fx glow) to see if that made a difference, but so far I have found nothing.
Honestly, Im just not really sure of the most efficient use of my time to troubleshoot this issue, and maybe someone can suggest a better way to try and find the culprit. Like i said, im almost certain its a bad mesh of some sort.. but i could def be wrong
You could say "oh, well since you were regenerating LOD because enhanced van trees, maybe you should check that mod" and of course that might be right. however, i havent regenerated my LOD in many months, so there have been many other changes to my mesh/textures/plugins since then.. so the culprit could be any number of things. However, I may try regenerating without EVT and see how that goes.
Im trying to paste my dyndolod log for you but hastebin and pastebin wont accept it bc its too long. Ill try to get the logs posted some other way
Question
exploiteddna
based on my experience troubleshooting mods and conflicts and crashes, my gut feeling is that this CTD is being caused by a mesh error. Although I have no hard evidence to back that up right now.
if i disable the newly generated dyndolod esp plugin, no more CTD.
Background: I was regenerating my DynDOLOD last night to add Enhanced Vanilla Trees to my game, and also increase the darkness level. After properly updating the generated textures and then generating worlds LOD, I tried fast travel to TelMithryn and immediate CTD. If I try to fast travel to the nearby Sun Stone (or whatever its called where the workers are under miraak's control).. if i try fast travel to there, immediate CTD
As part of my troubleshooting, I took a series of screenshots of the DynDOLOD info in MCM (using the backup of my previous DynDOLOD files).. So I know at least some of the cells that seem to be problematic.. but I'd really need to look at the cell grid map of solstheim to specifically say which cells are affected. I also tried to manually edit the dyndolod plugin, deleting chunks of it and then retrying in-game, hoping to find the offending record.. but this didnt work out very well..
Ive tried reading the dyndolod logs, but i just dont see anything useful in there
I can of course just go back to using my previous dyndolod setup, but id really like to know why this generation is causing problems. Ive tried to re-generate from scratch several times.. even tried changing some of the settings (disabling things like fx glow) to see if that made a difference, but so far I have found nothing.
Honestly, Im just not really sure of the most efficient use of my time to troubleshoot this issue, and maybe someone can suggest a better way to try and find the culprit. Like i said, im almost certain its a bad mesh of some sort.. but i could def be wrong
You could say "oh, well since you were regenerating LOD because enhanced van trees, maybe you should check that mod" and of course that might be right. however, i havent regenerated my LOD in many months, so there have been many other changes to my mesh/textures/plugins since then.. so the culprit could be any number of things. However, I may try regenerating without EVT and see how that goes.
Im trying to paste my dyndolod log for you but hastebin and pastebin wont accept it bc its too long. Ill try to get the logs posted some other way
Some notes:
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