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Posted

Hi everyone,

I recently modded Skyrim (SE) but I have an inconvenience with object distance:
https://scontent.faep4-1.fna.fbcdn.net/v/t1.15752-9/117644175_2732375626996030_5994824336636784583_n.jpg?_nc_cat=110&_nc_sid=b96e70&_nc_ohc=-B1JPCMLvVMAX8g8oGW&_nc_ht=scontent.faep4-1.fna&oh=35d4ae8fd6bda729094a2a4e687480b0&oe=5F5BD272

https://scontent.faep4-1.fna.fbcdn.net/v/t1.15752-9/117945616_1017765695347363_4596537005263705271_n.jpg?_nc_cat=106&_nc_sid=b96e70&_nc_ohc=Ir-Hix_sw9cAX_nxBwi&_nc_oc=AQnL2_LusigKOeWFp6g6Fjb9UWBmojufL35PXDEx4apD0_IOUKNfdyC7aU5bzJn0N-n6WGapzVkWGZpfkfWtFqyp&_nc_ht=scontent.faep4-1.fna&oh=d29335eb5230d8324c4081cc489074c6&oe=5F5BC505
 

I installed DynDOLOD but it seems it isn't working fine,
Do you have any ideas regarding this issue? I use LOOT, BethINI,  SSEEdit, and MO2

Thanks in advance for anyone who can help me with this situation.

 

Here is my mod load order:
 

0 0 Skyrim.esm

1 1 Update.esm

2 2 Dawnguard.esm

3 3 HearthFires.esm

4 4 Dragonborn.esm

5 5 Unofficial Skyrim Special Edition Patch.esp

254 FE 0 ELOS Oaks Mixed Greens SSE.esl

6 6 DynDOLOD.esm

7 7 SkyUI_SE.esp

8 8 TerrainLodRedone.esp

254 FE 1 HD Lods SSE.esp

9 9 JKs Skyrim.esp

10 a blubbos_trees_in_whiterun_jk_version.esp

11 b Blubbos_trees_in_whiterun_more_trees_jk.esp

12 c Whiterun Forest Borealis Lightweight.esp

13 d Treeswinedave.esp

14 e blubbos_trees_outside_of_whiterun.esp

15 f Reach Tree Replacer Summer.esp

16 10 Alternate Start - Live Another Life.esp

17 11 Alternate Start -- New Beginnings.esp

18 12 BentPines.esp

19 13 Enhanced Vanilla Trees SSE.esp

20 14 Enhanced Landscapes.esp

21 15 Enhanced Landscapes - Grass.esp

22 16 Enhanced Landscapes - Green Fields.esp

23 17 DynDOLOD.esp

3 answers to this question

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  • 0
Posted

Why do you believe the generated LOD "is not working"? Where there errors in the generation log or shown in the game?

 

What is the supposed issue? You might want to reduce the tree LOD brightness, but otherwise tree and object LOD seems to be working.

 

From the DynDOLOD FAQ: Game: Tree LOD: LOD trees do not match close-up full model trees 
 
A: If the billboard tree LOD seems overly dark or bright, use the tree LOD brightness setting on the advanced options to account for lighting changes made by ENBs or weather mods. 
 
A: Doublecheck billboards and billboard load order. Open console, click on full model tree to get form id like 000185C7. Lookup this FormID top left in xEdit, bringing up the tree reference in the right pane. Find the form id of the 'NAME - Base', like TreeAspen01 [TREE:0006A9E6]. Search in Textures\Terrain\LODGen\ subfolders for files with that number, like TreeAspen01_0006A9E6.dds and TreeAspen01_0006A9E6.txt. Replace files with correct versions. 
 
A: The DynDOLOD log will print a detailed list for each tree which billboard (and 3D LOD model if applicable) it is using. Use the base form id like 0006A9E6 to easily find the entries in the log. 
 
A: Find better matching billboards for the tree mods or create them. See this video
  • 0
Posted (edited)

 

Why do you believe the generated LOD "is not working"? Where there errors in the generation log or shown in the game?

 

What is the supposed issue? You might want to reduce the tree LOD brightness, but otherwise tree and object LOD seems to be working.

 

From the DynDOLOD FAQ: Game: Tree LOD: LOD trees do not match close-up full model trees 
 
A: If the billboard tree LOD seems overly dark or bright, use the tree LOD brightness setting on the advanced options to account for lighting changes made by ENBs or weather mods. 
 
A: Doublecheck billboards and billboard load order. Open console, click on full model tree to get form id like 000185C7. Lookup this FormID top left in xEdit, bringing up the tree reference in the right pane. Find the form id of the 'NAME - Base', like TreeAspen01 [TREE:0006A9E6]. Search in Textures\Terrain\LODGen\ subfolders for files with that number, like TreeAspen01_0006A9E6.dds and TreeAspen01_0006A9E6.txt. Replace files with correct versions. 
 
A: The DynDOLOD log will print a detailed list for each tree which billboard (and 3D LOD model if applicable) it is using. Use the base form id like 0006A9E6 to easily find the entries in the log. 
 
A: Find better matching billboards for the tree mods or create them. See this video

 

That's what I mean, but I will try adjusting LOD brightness, it seems that is the problem. Even though the grass doesn't look right, it doesn't appear until I get closer. Do you have any ideas regarding this?

Btw I used this tutorial: https://youtu.be/RRlcZT5crgM?t=2722 

Thank you in advance.

Edited by Leonhart1998
  • 0
Posted

I suggest to read the included manual. If you have questions about a third party guide, you need to ask the author of that guide.

 

DynDOLOD generates tree and object LOD. Grass has no LOD and only renders in the loaded cells.

 

Use a terrain LOD mod like Cathedral Landscapes that mimics grass on the terrain LOD textures. You can use it's pre-made terrain LOD textures or generate them yourself with xLODGen (requires to install special textures just for generation). Always generate terrain LOD meshes and occlusion with xLODGen for your load order.

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