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Need help: How do I remove "magical LOD's" that show up without any object/mesh attached to them


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Posted

Reposting cause I should have worded the last one as a help request:

 

Can someone help me fix this? I've got LOD's popping up on the roads, but where there's no actual mesh (i.e. the LOD's shouldn't exist at all because there's no real object there that they are an LOD for).

 

Here's some pictures. https://imgur.com/a/8QVrond

 

The LOD's are far enough away that I can't properly click on them (though I'm not sure that'd help me anyway to be honest).

 

Any help would be great (and you've helped me a lot over the past few weeks, thank you!).

1 answer to this question

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Posted

It would help if you used tfc to look closely at what is that is showing.

 

Static terrain, object or tree LOD can not be clicked on and has no form id. It goes away with tll in console.

 

Make sure LOD was generated for this exact load order. The LOD generators only add LOD for things that exist at generation time.

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