Long time lurker here, I've been using Dyndolod for a couple of years with awesome results.
I've discovered a new bug that I'm having trouble ironing out and could use some guidance.
In Eastmarch, the Hot Springs (or Volcanic Water, I'm unsure about the official name of these) I'm getting a different water texture in the pools within the same LOD.
The middle pools look great, but the smaller surrounding pools have white water. It's all within the same LOD/mesh file, and it's all using the same texture atlas.
I haven't seen any other texture issues in any other LODs, just these.
My usual workflow has been:
-Generate Terrain meshes and textures with xLodGen
-Create Textures with TexGen
-Run Dyndolod
-Final step is generating the Occlusion with xLodGen
Question
benjapo
Hi everyone!
Long time lurker here, I've been using Dyndolod for a couple of years with awesome results.
I've discovered a new bug that I'm having trouble ironing out and could use some guidance.
In Eastmarch, the Hot Springs (or Volcanic Water, I'm unsure about the official name of these) I'm getting a different water texture in the pools within the same LOD.
Here's a screenshot of the LOD mesh in Nifskope: https://www.dropbox.com/s/14c49cg1htfnbar/lod.png?dl=0
The middle pools look great, but the smaller surrounding pools have white water. It's all within the same LOD/mesh file, and it's all using the same texture atlas.
I haven't seen any other texture issues in any other LODs, just these.
My usual workflow has been:
-Generate Terrain meshes and textures with xLodGen
-Create Textures with TexGen
-Run Dyndolod
-Final step is generating the Occlusion with xLodGen
I'm using Dyndolod 2.82 for SSE/VR
Any advice? Thanks!!
12 answers to this question
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