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SnowTger

CTD after DynDOLOD on New Game/Load Game

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Hi, I have 750 mods and 241 active plugins as you can see in the pictures. Game works great but when i installed 'DynDOLOD_Output' i get CTD.

I disabled Bashed, TES5Merged, FNIS before generating lod but i still can't Skyrim work. I tried 256 and 512 on DynDOLOD.

I can play without DynDOLOD but i really don't want to. Everything looks great with mods but i can't see the houses etc. beyond 100 meters.

Please could you help me ? And forgive my English. Thank you.

https://imgur.com/aPc3lUl
https://imgur.com/mFPUrwf
https://imgur.com/fxWuo59
https://imgur.com/0PlGAKD
https://imgur.com/Mz1iBe0
https://imgur.com/rqDto34
https://imgur.com/gc4zuzO

Edited by SnowTger

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5 answers to this question

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Do not post screenshots of a load order. Use modwatch.

 

Temporarily disabling mods/plugins for LOD generation is a troubleshooting step. Typically no plugins should be disabled.

 

Pay attention to all log messages and make sure all LOD generation completed successfully.

 

Read the DynDOLOD FAQ: Game: ILS or CTD

Edited by sheson

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Okay sorry about that. Here is Modwatch; https://modwat.ch/u/SnowTger/plugins
I just tried DynDOLOD generate again but this time i got an error.
''Error: Can not copy [REFR:05100D63] (places USLEEP_ShipLargeKatariah02_LOD [sTAT:05200D62] in GRUP Cell Persistent Children of [CELL:00000D74] (in Tamriel "Skyrim" [WRLD:0000003C]) at -12,26) from Unofficial Skyrim Legendary Edition Patch.esp into DynDOLOD.esp Assertion failure (C:\Delphi\projects\DynDOLOD\wbImplementation.pas, line 14062)''

I don't know how should i upload 'bugreport' and 'DynDOLOD_TES5_log' files.

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Please read all log messages and follow their suggestions.

 

If you read the FAQ as suggested by the log messages you would find:

 

Q: DynDOLOD.exe: Can not copy xxxx from xxxx.esp into xxx.esp
A: Often caused by a broken bashed patch. Use a newer Wrye Bash version to create the patch or do not use the merge patches option. 
A: There is a plugin in the load order with errors. Check the load order for errors with xEdit.exe before generating LOD. Fix all errors. See this video for help. 
 
If you searched the forum as suggested by the log messages, you would find these threads:
 
 
Delete the broken bashed patch, get newer Wrye Bash version, create a valid bashed patch.
 
Only if the problem persists, post error report with entire contents (not just the last couple lines) of ..\DynDOLOD\bugreport.txt and ..\DynDOLOD\logs\DynDOLOD_TES5_log.txt. You can truncate logs to the last generation showing the error. Use pastebin or a file service as suggested.
 
Unfortunately the modwatch upload dosn't contain the mod list, so it is unclear if you use Crash Fixes already as suggest by the FAQ answer for ILS and CTD.
Edited by sheson

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Yes, i installed Crash Fixes. As you told me, i created a new bashed file. This time no CTD but game stuck on loading screen.

When i activated 'Beyond Reach - Delayed Quest Start.esp', ı got CTD again. When deactivated, game stuck on loading.

Edited by SnowTger

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Have you set up ENBoost and Crash Fixes UseOSAllocators=1 with the preloader?

 

ILS is typically a memory issue, fixed by SKSE memory patch or using UseOSAllocators=1 and MemoryBlocks set up properly. Refer to any Skyrim modding guide.

 

Does the ILS go away if you disable large new land mods?

 

Run the ref count xEdit script from the linked reddit post to see if the load order is close to the limit.

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