Thank you as always for DynDOLOD, it's a must-have! I was wondering if you have any recommendations to improve the rendering of distant water which is currently a solid blue color? I currently run DynDOLOD with high mesh rules, max tile size 512 and was wondering if there are any settings to tweak to make the water LOD look a little more similar to what it looks like up close? Currently using Realistic Water Two.
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dzee349
Hi Sheson!
Thank you as always for DynDOLOD, it's a must-have! I was wondering if you have any recommendations to improve the rendering of distant water which is currently a solid blue color? I currently run DynDOLOD with high mesh rules, max tile size 512 and was wondering if there are any settings to tweak to make the water LOD look a little more similar to what it looks like up close? Currently using Realistic Water Two.
Thanks for your time!!!
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