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Hi Sheson!

 

Thank you as always for DynDOLOD, it's a must-have! I was wondering if you have any recommendations to improve the rendering of distant water which is currently a solid blue color?  I currently run DynDOLOD with high mesh rules, max tile size 512 and was wondering if there are any settings to tweak to make the water LOD look a little more similar to what it looks like up close?  Currently using Realistic Water Two.

 

Thanks for your time!!!

2 answers to this question

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Posted

DynDOLOD does tree and object LOD.

 

LOD water for cell/auto water is part of terrain LOD. The water type that is used for LOD is defined on the worldspace record. The water type defined on the worldspace record does not affect LOD generation, only how LOD water is rendered in game.

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Posted

DynDOLOD does tree and object LOD.

 

LOD water for cell/auto water is part of terrain LOD. The water type that is used for LOD is defined on the worldspace record. The water type defined on the worldspace record does not affect LOD generation, only how LOD water is rendered in game.

Got it makes perfect sense!  Thank you!

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