I got tired of being unable to see my Snow Elf Wayshrines in the distance so I made a LOD mesh for the raised wayshrine. I was pleased with the result, until I remembered that the wayshrine is an activator, and activators can't be assigned LOD meshes in xEdit or the CK. No problem I thought, DydnDOLOD should be able to cover this! So I made a mesh rule for SERuinsWaygate01.nif and called the LOD mesh SERuinsWaygate01_LOD.nif - but alas, it didn't work.
So is it somehow possible to assign LOD meshes to an activator, and if not, is there a workaround?
Question
LeanWolf
I got tired of being unable to see my Snow Elf Wayshrines in the distance so I made a LOD mesh for the raised wayshrine. I was pleased with the result, until I remembered that the wayshrine is an activator, and activators can't be assigned LOD meshes in xEdit or the CK. No problem I thought, DydnDOLOD should be able to cover this! So I made a mesh rule for SERuinsWaygate01.nif and called the LOD mesh SERuinsWaygate01_LOD.nif - but alas, it didn't work.
So is it somehow possible to assign LOD meshes to an activator, and if not, is there a workaround?
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