I am currently redoing my SkyrimVR setup (played the game from mid 2018 - mid 2019 already with 516 mods + dyndolod, everthing fine, but different PC). So I am not completely new to dyndolod and mods.
I asked about this problem on Reddit (Skyrim mods and SkyrimVR) and nobody knew what the solution might be.
In frametimes in miliseconds. I need to stay below 11ms to be judder free in my headset.
Values all at the same spot and directon of view:
1. no dyndolod at all: 5.5 ms
2. Ultra Trees (ini setting and LOD4 far grid) dyndolod medium: 7.0 ms
3. Ultra trees ini setting but forgot the LOD4, so I had billboards): 6.0 ms
4. normal billboard dyndolod medium (looks absolutely identical to the one above, except that above the billboards are too bright): 15 ms (my analysis tool "fpsVR" says, the CPU causes that lag, not the GPU)
So, what is the problem you ask, just use Ultra trees? Thats what I though aswell. But then I added more mods (looks seriousely good now) and now Ultra trees hover around 11 ms too often. Dipping too often over. Reach 13-15ms permanently in some regions.
Ultra trees with leaving that billboar setting results in like 8ms. Wonderfull, if the billboards wouldnt be totaly out of place with their brightness (dyndolod ignores the brightness setting if I flag the ini ultra trees)
Using dyndolod the normal way: 16ms
Some things I found out:
When I am in whiterun market place, with dyndolod normal non-ultra trees setting and look towards the direction of Riverwood: 4ms. Looking towards the castle (there arent even trees eh?): 16ms. Looking toward the castle with Ultra trees: 6ms (but why? )
When uninstalling some mods, vagualy related to trees I found one that made a difference: "HD LOD" (HD Lod textures basicly). Removing that one BEFORE the dyndolod calculations resulted in that whiterun castle watching to go to 5ms (instead of 16ms) When i found out, I was happy and thought: yeah, just do it like this.... and it works in like 80% of all places, but the other 20% of places, it goes back to 16ms, while ultra trees manage to be at 9.5ms at the very same places.
I already thought my new PC maybe has a damaged CPU (mainly because I had to drop wireless module for VR, because it caused CPU lag when playing Boneworks (during combat it was 16ms wireless and 6ms with cable). Its known that the wireless module eats tons of CPU, but I cant imagine a i7 9700K cant play boneworks with it? I dont know (still havent removed the Wifi card from the PC through, but the software isnt loaded, so...). A CPU benchmark claims, everything is as fast as it should be.
Question
Wullaz
Hi there, I ran into a strange problem.
I am currently redoing my SkyrimVR setup (played the game from mid 2018 - mid 2019 already with 516 mods + dyndolod, everthing fine, but different PC). So I am not completely new to dyndolod and mods.
I asked about this problem on Reddit (Skyrim mods and SkyrimVR) and nobody knew what the solution might be.
The hardware:
i7 9700K, 32GB RAM, RTX 2080ti
The game:
SkyrimVR with 470 mods (basicly the new SIRVAGG 2020 - A New Era
guide.
The effect:
In frametimes in miliseconds. I need to stay below 11ms to be judder free in my headset.
Values all at the same spot and directon of view:
1. no dyndolod at all: 5.5 ms
2. Ultra Trees (ini setting and LOD4 far grid) dyndolod medium: 7.0 ms
3. Ultra trees ini setting but forgot the LOD4, so I had billboards): 6.0 ms
4. normal billboard dyndolod medium (looks absolutely identical to the one above, except that above the billboards are too bright): 15 ms (my analysis tool "fpsVR" says, the CPU causes that lag, not the GPU)
So, what is the problem you ask, just use Ultra trees? Thats what I though aswell. But then I added more mods (looks seriousely good now) and now Ultra trees hover around 11 ms too often. Dipping too often over. Reach 13-15ms permanently in some regions.
Ultra trees with leaving that billboar setting results in like 8ms. Wonderfull, if the billboards wouldnt be totaly out of place with their brightness (dyndolod ignores the brightness setting if I flag the ini ultra trees)
Using dyndolod the normal way: 16ms
Some things I found out:
When I am in whiterun market place, with dyndolod normal non-ultra trees setting and look towards the direction of Riverwood: 4ms. Looking towards the castle (there arent even trees eh?): 16ms. Looking toward the castle with Ultra trees: 6ms (but why? )
When uninstalling some mods, vagualy related to trees I found one that made a difference: "HD LOD" (HD Lod textures basicly). Removing that one BEFORE the dyndolod calculations resulted in that whiterun castle watching to go to 5ms (instead of 16ms) When i found out, I was happy and thought: yeah, just do it like this.... and it works in like 80% of all places, but the other 20% of places, it goes back to 16ms, while ultra trees manage to be at 9.5ms at the very same places.
I already thought my new PC maybe has a damaged CPU (mainly because I had to drop wireless module for VR, because it caused CPU lag when playing Boneworks (during combat it was 16ms wireless and 6ms with cable). Its known that the wireless module eats tons of CPU, but I cant imagine a i7 9700K cant play boneworks with it? I dont know (still havent removed the Wifi card from the PC through, but the software isnt loaded, so...). A CPU benchmark claims, everything is as fast as it should be.
Anyone has an idea, what this could be?
thx
Edited by Wullaz4 answers to this question
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