I am not a forums person, usually solve problems myself, but I am stumped at this one, and I am in need of expert of experts :)
I have SFO 2.7, SSE,
Skyrim Normal Tree Lod Dyndolod Generated - Perfect Transition for Pines, on unrelated: SFO snow pines look bad but still good transition, Aspen have good transition too (As expected since billboards match)
Skyrim Static Ultra Trees -
- 3D Trees passthroughs (Hybrid) only exist for Aspen and Snow Pines except few for SFO 2.7 (I use old ones on SFO nexus that match crc) and if I use those, perfect transition between 3d passthroughs (hybrid) and full models (As expected)
- I tried Internal, 2x2 and 3x2 External Billboards for Normal Pines which does not have hybrid for 2.7 SFO, Same Billboards used for Normal Tree Lod, Now there is the problem:
The Bilboard matches but with small offset on z axis placement,
Full Tree model appears to be %2-3 lower on the plane than the 2x2, 3x2 or Internal static tree lod, so on transition it first looks shorter, but on closer look, lod is placed higher. It is very noticable. (BTW I am not %100 sure if it is z axis placement or if lod is actually %2-3 longer, but it looked like Z axis).
But with same billboards and width, height txt, If I generate Normal Tree Lod, perfect transition, height and width and placement perfectly matches.
I tried it with Vanilla trees to verify, same problem, static lod (internal, 2x2, 3x3) has a small offset compared to normal tree lod on z axis placement while billboard textures match.
Do you have any insight, Am I missing something or could have done something wrong or Is there a small oversight on dyndolod static tree lod generation (internal,2x2,3x2) in terms of calculating z axis while placing on bto files?
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papachasama
6 answers to this question
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