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Posted (edited)

everything goes smoothly until dyndolod open lodgenx64, after that my ram shoots up to 100% usage and my computer turns into a snail, if I check task manager it shows lodgen using almost all my ram + barely using the cpu ( 0.2% at best ).. what should I do? i got it to finish once by waiting for like 6 hours but i cant do this every single time,

 

https://drive.google.com/open?id=1WjeWVdoCrRjN0THE4FK3-t3wHh4l9wUF ( my DynDOLOD_SSE.ini )

 

I have a 9900k@5ghz + 16gb of ram, and yes the CPU oc is stable

Edited by rageouss

11 answers to this question

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  • 0
Posted

FAQ: LODGen.exe: Runs a long time / The LOD files generated are several GB in size

 
A: The selected configuration options require a lot of work. Do not manually close LODGen.exe. Wait for all processes to complete before closing DynDOLOD.
 
A: If there are more objects with LOD, it takes longer and creates larger files. If there are more triangles in the models used for LOD, it takes longer and creates larger files. If there are more triangles in the terrain meshes, it takes longer. 
 
A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 
 
Leave Windows page file settings default.
Make sure all drivers are up to date.
  • 0
Posted

all drivers are up to date, i've just started troubleshooting and removed noble skyrim + smim + blended roads, with those it finishes in 30~ minutes, i've run dyndolod before with much bigger textures so something must be up with my windows or the mods and no, i didnt use treefullfallback nor did i mess with windows page file settings

  • 0
Posted

LODGen generates object LOD meshes from models it finds in the load order.

 

Disabling mods that change textures will not influence that.

 

Obviously test generating object LOD without ultra tree LOD.

  • 0
Posted (edited)

i figured out why it happened, its because of cathedral landscapes, it has terrain lod included. removed the terrain lod from it and everything returned back to normal. double checked everything to make sure I wasn't crazy  :confusion:

Edited by rageouss
  • 0
Posted

I'm having a similar problem except this is on a vanilla load order. Dyndolod runs fine but LODGen is taking ages to finish. I'm completely at a loss as to why this is happening as I've been using Dyndolod forever and have never had this happen. After doing some searching on google I've seen that the TreeFullFallBack=0 is one of the causes for this but I've never touched that setting and it's still at 1. At the time of this post, LODGen is working but it's been running for 4 hours when before the entire process took 20 to 30 minutes for a full load order. I've noticed in task manager that LODGen isn't using more than a gig of memory and about 15% of my CPU. I have 16 gb of ram and a 4790k non-overclocked. Any help is appreciated.

  • 0
Posted
FAQ: LODGen.exe: Runs a long time / The LOD files generated are several GB in size

 

A: The selected configuration options require a lot of work. Do not manually close LODGen.exe. Wait for all processes to complete before closing DynDOLOD.

 

A: If there are more objects with LOD, it takes longer and creates larger files. If there are more triangles in the models used for LOD, it takes longer and creates larger files. If there are more triangles in the terrain meshes, it takes longer. 

 

A: Do not use the experimental TreeFullFallBack setting without understanding what it does and what it is for. 

 

Leave Windows page file settings default.

Make sure all drivers are up to date.

  • 0
Posted
3 hours ago, ZhuYB said:

It has been stuck for several hours at "Waiting for LODGenx64Win.exe to generate object LOD for zzzMazeWorld"
The same modlist didn't take more than 1 and a half hours before

https://freeimage.host/i/FO6MKfn

The log seems to have been completed a long time ago, but xlodgen has yet to finish
I manually closed it after 19:30
I took the screenshot around 19:30

 

bugreport.txt 63.78 kB · 1 download

LODGen_SSE_Tamriel_WIN_log.txt 46.9 kB · 1 download

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. As explained, the logs are saved when DynDOLOD exists/ends normally, for example after terminated the LODGen process.

Check if the LODGenx64Win.exe still uses CPU or not. Check its and overall memory usage.

See answers for https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size and https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory.
See https://dyndolod.info/Help/LODGen#Out-of-Memory and https://dyndolod.info/Help/Seasons#Out-of-Memory-errors.

If you terminated LODGen for the worldspace, try to Execute LODGen just for that one worldspace again in expert mode as explained in https://dyndolod.info/Help/LODGen:
To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Bring the LODGen command prompt window to the front to see if it prints more details to the console. If that does not give more detail, check the Windows Event Viewer for additional messages from the .Net Framework or the .NET Desktop Runtime.
See https://dyndolod.info/Help/Expert-Mode. If that runs through you should have complete and useable output.

Report which mod the worldspace zzzMazeWorld is from.

  • 0
Posted (edited)
1 hour ago, sheson said:

Read https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs which entire DynDOLOD log and debug log to upload when making posts. As explained, the logs are saved when DynDOLOD exists/ends normally, for example after terminated the LODGen process.
请参阅 https://dyndolod.info/Official-DynDOLOD-Support-Forum#Post-Logs 了解在发帖时需要上传的完整 DynDOLOD 日志和调试日志。如上所述,日志会在 DynDOLOD 正常存在/结束时保存,例如在终止 LODGen 进程后。

Check if the LODGenx64Win.exe still uses CPU or not. Check its and overall memory usage.
检查 LODGenx64Win.exe 是否仍在占用 CPU。检查其整体内存使用情况。

See answers for https://dyndolod.info/FAQ#Long-running-time-or-output-several-GB-in-file-size and https://dyndolod.info/FAQ#High-memory-usage-Out-of-memory.
请参阅 https:// dyndolod .info/FAQ#Long-running-time-or-output-several-GB-in-file-sizehttps:// dyndolod .info/FAQ#High-memory-usage-Out-of-memory 的答案
See https://dyndolod.info/Help/LODGen#Out-of-Memory and https://dyndolod.info/Help/Seasons#Out-of-Memory-errors.
请参阅 https://dyndolod.info/Help/LODGen#Out-of-Memoryhttps://dyndolod.info/Help/Seasons#Out-of-Memory-errors

If you terminated LODGen for the worldspace, try to Execute LODGen just for that one worldspace again in expert mode as explained in https://dyndolod.info/Help/LODGen:
如果您终止了世界空间的 LODGen,请尝试在专家模式下再次针对该世界空间执行 LODGen,如 https://dyndolod.info/Help/LODGen 中所述
To restart LODGen generation for a worldspace in case there is no LODGen_[GAME MODE]_[WORLDSPACE]_log.txt or it does not contain a useful error message, start DynDOLOD in expert mode, select the desired worldspace and click Execute LODGen. Bring the LODGen command prompt window to the front to see if it prints more details to the console. If that does not give more detail, check the Windows Event Viewer for additional messages from the .Net Framework or the .NET Desktop Runtime.
如果没有 LODGen_[GAME MODE]_[WORLDSPACE]_log.txt 文件或其中没有包含有用的错误消息,要重新启动某个世界空间的 LODGen 生成,请以专家模式启动 DynDOLOD ,选择所需的世界空间,然后单击“执行 LODGen”。将 LODGen 命令提示符窗口置于最前面,查看它是否在控制台上打印了更多详细信息。如果没有显示更多详细信息,请检查 Windows 事件查看器中是否有来自 .NET Framework 或 .NET 桌面运行时的其他消息。

See https://dyndolod.info/Help/Expert-Mode. If that runs through you should have complete and useable output.
请参阅 https://dyndolod.info/Help/Expert-Mode 。如果运行成功,您应该会得到完整且可用的输出。

Report which mod the worldspace zzzMazeWorld is from.
报告世界空间 zzzMazeWorld 来自哪个模块。

It appears to be from "Frozen in Time - Snow Elf Waifu Mod"(https://www.nexusmods.com/skyrimspecialedition/mods/39732
I did run Dyndolod after updating to its new version
Thank you for your prompt reply

I'll try running dyndolod without it

I tried it, and that's the problem. After canceling it, running dyndolod only took 51 minutes to complete
I reported it to its author
Thank you again for your reply. Thank you, Sheson

Edited by ZhuYB
  • 0
Posted
3 hours ago, ZhuYB said:

It appears to be from "Frozen in Time - Snow Elf Waifu Mod"(https://www.nexusmods.com/skyrimspecialedition/mods/39732
I did run Dyndolod after updating to its new version
Thank you for your prompt reply

I'll try running dyndolod without it

I tried it, and that's the problem. After canceling it, running dyndolod only took 51 minutes to complete
I reported it to its author
Thank you again for your reply. Thank you, Sheson

No logs were not provided.

I downloaded the mod and checked it. Since the mod does not include a LOD model for the maze blocks, there is not anything for LODGen to do, so it just starts and is done right away in my case.

Next alpha version will not list the worldspace for LOD generation to avoid any confusion. In the meantime simply do not select the worldspace.

While a mod author can include such configs for DynDOLOD in their mod themselves if they are so inclined, they are not the ones that have to address this problems in a third party patcher like DynDOLOD, so reporting the issue here is sufficient and the correct way to have such issue resolved.

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