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TES5LODGen Output Slightly Off


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Posted (edited)

Hello, everyone! Sheson was very gracious in helping me figure out some errors on my end, and now I am looking for more assistance with another issue. LOL.

 

I followed the tutorial on this forum about setting up TES5LODGen and for the most part everything rendered correctly, except for rivers and coastlines. I'll post a screenshot at the bottom of what the final result looks like.

 

This is my current configuration for TES5LODGen:

 

-LOD 4: Mesh Quality 5, Unseen Off, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap

 

-LOD 8: Mesh Quality 10, Unseen On, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap

 

-LOD 16: Mesh Quality 10, Unseen On, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap

 

-LOD 32: Mesh Quality 10, Unseen 600, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap, Raise Steepness

 

EDIT: I also have tried changing the number for Unseen on LOD32, but 600 works the best for me.

 

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Edited by Amardan

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Posted (edited)

That seems to be a custom worldspace.

 

So I am not have no idia what "output being slightly off" is supposed to mean, since it depends on the input which I don't have.

 

If you can make the mod/plugin available to me I can have a look.

Edited by sheson
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Posted

There seems to be shallow water yes. It is because the terrain heights on the LAND record are shallow. For unknown reasons the Optimize Unseen is unable to do anything about it.

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