Hello, everyone! Sheson was very gracious in helping me figure out some errors on my end, and now I am looking for more assistance with another issue. LOL.
I followed the tutorial on this forum about setting up TES5LODGen and for the most part everything rendered correctly, except for rivers and coastlines. I'll post a screenshot at the bottom of what the final result looks like.
This is my current configuration for TES5LODGen:
-LOD 4: Mesh Quality 5, Unseen Off, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap
-LOD 8: Mesh Quality 10, Unseen On, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap
-LOD 16: Mesh Quality 10, Unseen On, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap
-LOD 32: Mesh Quality 10, Unseen 600, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap, Raise Steepness
EDIT: I also have tried changing the number for Unseen on LOD32, but 600 works the best for me.
Question
Amardan
Hello, everyone! Sheson was very gracious in helping me figure out some errors on my end, and now I am looking for more assistance with another issue. LOL.
I followed the tutorial on this forum about setting up TES5LODGen and for the most part everything rendered correctly, except for rivers and coastlines. I'll post a screenshot at the bottom of what the final result looks like.
This is my current configuration for TES5LODGen:
-LOD 4: Mesh Quality 5, Unseen Off, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap
-LOD 8: Mesh Quality 10, Unseen On, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap
-LOD 16: Mesh Quality 10, Unseen On, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap
-LOD 32: Mesh Quality 10, Unseen 600, Diffuse Size 512, Format DXT1, MipMap, Normal Size 512, Format 565, MipMap, Raise Steepness
EDIT: I also have tried changing the number for Unseen on LOD32, but 600 works the best for me.
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