I am a mod author that has made custom trees for my custom worldspace. With my trees, I have also made 3D LOD versions of these trees, and I was originally successful in using DYNDOLOD to generate tree LOD using these 3D LOD models.
Because the 3D LOD models are relatively expensive, I still want to use billboards for the farther distance LOD. For all of my trees I have made billboards, and placed the billboards and respective txt. documents in the correct folder "Skyrim\Data\Textures\Terrain\LODGen\MYMOD.esp".
For each of my trees, I set the LOD rules in DYNDOLOD to "static lod 4" for LOD level 1, billboards for LOD level 2, and blank for LOD level 3.
I ran DYNDOLOD, and was able to generate working LOD using these billboards. HOWEVER, there is now a problem where DYNDOLOD says that it could not locate the 3D LOD trees.
I checked the log, and this is an example of the message generated for a single tree:
exampletree "exampletree" [TREE:021A61B8] meshes\mymod\my mod trees\exampletreefolder\exampletree.nif
Billboard found, new tree, 3D LOD not found <exampletree_46832375> fallback Billboard
LOD4: textures\terrain\lodgen\mymod.esp\exampletree_001a61b8.dds using internal
LOD8: textures\terrain\lodgen\mymod.esp\exampletree_001a61b8.dds using internal
So DYNDOLOD is saying that it is not finding my 3D LOD trees. Again, previously when I had these 3D LOD meshes named for instance "exampletreepassthru_lod" for the highpoly model "exampletree", and when I was not using billboards, DYNDOLOD was able to find the 3D LOD trees and use them. But now once trying to use 3D LOD and billboards together, DYNDOLOD does not find the 3D LOD trees.
I noticed that the log output mentioned a label "exampletree_46832375", so I tried renaming the 3D LOD tree this name, and tried running DYNDOLOD again, but however the same log messages showed up and the problem remains.
Question
glarthirs_body
I am a mod author that has made custom trees for my custom worldspace. With my trees, I have also made 3D LOD versions of these trees, and I was originally successful in using DYNDOLOD to generate tree LOD using these 3D LOD models.
Because the 3D LOD models are relatively expensive, I still want to use billboards for the farther distance LOD. For all of my trees I have made billboards, and placed the billboards and respective txt. documents in the correct folder "Skyrim\Data\Textures\Terrain\LODGen\MYMOD.esp".
For each of my trees, I set the LOD rules in DYNDOLOD to "static lod 4" for LOD level 1, billboards for LOD level 2, and blank for LOD level 3.
I ran DYNDOLOD, and was able to generate working LOD using these billboards. HOWEVER, there is now a problem where DYNDOLOD says that it could not locate the 3D LOD trees.
I checked the log, and this is an example of the message generated for a single tree:
exampletree "exampletree" [TREE:021A61B8] meshes\mymod\my mod trees\exampletreefolder\exampletree.nif
Billboard found, new tree, 3D LOD not found <exampletree_46832375> fallback Billboard
LOD4: textures\terrain\lodgen\mymod.esp\exampletree_001a61b8.dds using internal
LOD8: textures\terrain\lodgen\mymod.esp\exampletree_001a61b8.dds using internal
So DYNDOLOD is saying that it is not finding my 3D LOD trees. Again, previously when I had these 3D LOD meshes named for instance "exampletreepassthru_lod" for the highpoly model "exampletree", and when I was not using billboards, DYNDOLOD was able to find the 3D LOD trees and use them. But now once trying to use 3D LOD and billboards together, DYNDOLOD does not find the 3D LOD trees.
I noticed that the log output mentioned a label "exampletree_46832375", so I tried renaming the 3D LOD tree this name, and tried running DYNDOLOD again, but however the same log messages showed up and the problem remains.
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