Hello, to fix the mountain lod changing problem when I get close, I added \landscape\mountain and set it to Full Model/Static LOD8/Static LOD16 - Far LOD - Replace (Tried Unchanged first, no difference), I also did the same for the cliffs which are the main issue for me, they change suddenly:
It really worked. And I don't see any performance difference. The only issue I see is the snowy parts which appear in the distance don't exist when I get close(Not really a problem). And for a certain distance the snowy parts are flickering(This is the problem). So I'm guessing the full model dyndolod is showing and the real full model are overlapping at some point when the lod is about to show and causing this issue. It stays like this for that buffer distance. It's not a temporary flickering, flickering continues as long as I'm in that buffer distance.
So it's like this:
When I'm far away (No issue, cliffs have snow) ---------> At this distance snowy parts are flickering like a mesh overlap ---------> When I'm close (No issue, cliffs don't have snow)
What do you suggest I should do to fix this? Is there a solution? I'm not using majestic mountains. No better dynamic snow. Only a simple mountain texture replacer.
Question
Shizof
Hello, to fix the mountain lod changing problem when I get close, I added \landscape\mountain and set it to Full Model/Static LOD8/Static LOD16 - Far LOD - Replace (Tried Unchanged first, no difference), I also did the same for the cliffs which are the main issue for me, they change suddenly:
https://ibb.co/qgLcHBS
It really worked. And I don't see any performance difference. The only issue I see is the snowy parts which appear in the distance don't exist when I get close(Not really a problem). And for a certain distance the snowy parts are flickering(This is the problem). So I'm guessing the full model dyndolod is showing and the real full model are overlapping at some point when the lod is about to show and causing this issue. It stays like this for that buffer distance. It's not a temporary flickering, flickering continues as long as I'm in that buffer distance.
So it's like this:
When I'm far away (No issue, cliffs have snow) ---------> At this distance snowy parts are flickering like a mesh overlap ---------> When I'm close (No issue, cliffs don't have snow)
Snowy parts are flickering:
https://ibb.co/pW14T97
Circled with red:
https://ibb.co/yhZpS8F
When I get close:
https://ibb.co/TwJJsc9
What do you suggest I should do to fix this? Is there a solution? I'm not using majestic mountains. No better dynamic snow. Only a simple mountain texture replacer.
Thank you in advance.
Edited by Shizof2 answers to this question
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