Probably a stupid question but I can't find this anywhere:
How do I generate static object and tree LODs with Open Cities installed if I don't want dynamic LODs?
I know: no DynDOLODs? Blasphemy! Forgive me please! Can it be done, and if so, how? I'm on SE, if it makes a difference.
I tried running DynDO (unchecked DynDOLODs) before installing OCS but then some buildings inside cities are in their LOD form which is.. ugly but functional.
I guess the next thing to try would be to run it again with OCS installed and removing 'Open Cities Skyrim' from the WarnModFileName= list, would that do it?
I just thought I'd ask instead of wasting more time experimenting.
Thanks for an awesome tool! I've been using it pretty much since it came out, with never a problem.
Question
LeanWolf
Probably a stupid question but I can't find this anywhere:
How do I generate static object and tree LODs with Open Cities installed if I don't want dynamic LODs?
I know: no DynDOLODs? Blasphemy! Forgive me please! Can it be done, and if so, how? I'm on SE, if it makes a difference.
I tried running DynDO (unchecked DynDOLODs) before installing OCS but then some buildings inside cities are in their LOD form which is.. ugly but functional.
I guess the next thing to try would be to run it again with OCS installed and removing 'Open Cities Skyrim' from the WarnModFileName= list, would that do it?
I just thought I'd ask instead of wasting more time experimenting.
Thanks for an awesome tool! I've been using it pretty much since it came out, with never a problem.
4 answers to this question
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