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Does Medieval Lanterns of Skyrim need special assembly or patch?


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Posted

Looking at the screenshots the mod, someone would probably need to create LOD models for the candles if dynamic LOD for the candle flames is desired.

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Posted

To create a LOD object with the flames only, copy the full model to a new filename with  *_dyndolod_lod.nif

Use NifSkope to remove everything but the BSX and BSValueNode with "AddOneNode49" in their names. Change the BSX flag so that only bit 4 is checked.

 

See Meshes\DynDOLOD\lod\clutter\impchandelliercandle01_dyndolod_lod.nif in DynDOLOD Resources as example. It is the candle flames LOD for meshes\clutter\imperial\impchandelliercandle01.nif

 

Then add a rule to DynDOLOD\Edit Scripts\DynDOLOD\rules\DynDOLOD_SSE_candles_[low|medium|high].ini

LODGenXX=mlos_lantern,,,,Far LOD,Unchanged,0

 

See DynDOLOD\Docs\DynDOLOD_Mod_Authors.html

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Posted (edited)

This is how the LOD object mesh should look like? I attached original candle and mesh turned into LOD. I thought I would run it by you before doing entire mesh modification because there 57 meshes and I don't want to do them all over again if I made mistakes.

mlos_lantern_01.7z

Edited by zelazko
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Posted

I should the same with animated meshes like 

mlos_lantern_02_anim.nif

mlos_lantern_02_hang.nif

mlos_lantern_05_anim_with_hang_x1.4.nif

 

Also some meshes are posts with candles e.g. mlos_light_post_02_whiterun_01.nif do the same to them too?

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Posted

I included candle LODs in DynDOLOD 2.69

 

The mod also has a script that turns on/off a LIGHts. Since there is currently no LOD for these LIGHts nothing needs to be patched.

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