I have a problem I'd really like to ask the community. I apologize if I'm missing it here but I can't figure it out if it is... I have terrible flashing with distant textures, especially on cities like Whiterun or Solitude when at a distance. I use Dyndolod but it happens when it is disabled. I understand this is Z-Fighting and if I lower uLargeRefLODGridSize=5 to pretty much the lowest setting the flashing disappears. I have a fairly decent machine - Windows10, 32GB, 2080RTX, latest drivers, etc. I have enabled Large Reference Fix in Dyndolod but I can't see any difference - from what I understand this is to address this kind of issue?
Is there anything else I can do? Many guides, posts, suggestions say to use uLargeRefLODGridSize=11 but man does the world flicker when I do...
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akidd
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