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terrible flickering on cities at a distance


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I have a problem I'd really like to ask the community.    I apologize if I'm missing it here but I can't figure it out if it is...  I have terrible flashing with distant textures, especially on cities like Whiterun or Solitude when at a distance.   I use Dyndolod but it happens when it is disabled.    I understand this is Z-Fighting and if I lower uLargeRefLODGridSize=5 to pretty much the lowest setting the flashing disappears. I have a fairly decent machine - Windows10, 32GB, 2080RTX, latest drivers, etc. I have enabled Large Reference Fix in Dyndolod but I can't see any difference - from what I understand this is to address this kind of issue?

 

Is there anything else I can do? Many guides, posts, suggestions say to use uLargeRefLODGridSize=11 but man does the world flicker when I do...

 

Thanks

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Posted
FAQ: Game: Out of place objects / floating objects / flickering full models 
 
A: Flickering textures (full and LOD model showing at the same time) in Skyrim Special Edition and Skyrim VR are caused by plugins triggering the large reference bugs as explained in ..DynDOLOD\Docs\DynDOLOD_Manual_SSE.html. Verify if the problem goes away by setting uLargeRefLODGridSize=5 in SkyrimPrefs.ini.
 

 

Those are the well known and documented large reference bugs triggered by ESPs changing existing large references. I suggest to read the manual Docs\DynDOLOD_Manual_SSE.html.

 

I suggest to pay attention to the DynDOLOD log as instructed by the DynDOLOD splash screen. The log will print a list of every large reference modified by a plugin causing the bug.

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