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Distant Decal Lod Animation ini Fix and DynDOLOD


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Posted (edited)

Those INI settings affect full models. DynDOLOD generates static object and tree LOD. There is no direct connection, however check the manual Glow LOD section what it has to say for those settings.

 

The decal INI settings don't have much effect anymore, since the decal fade flag has been removed from most full models in Skyim SE. Which also makes for crappy visuals here and there. For example when approaching the western watchtower from Whiterun and the moss from some inside wall shows before the banner.

Edited by sheson
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