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Dragonsreach - no glowing windows


Rally

Question

Hello,

 

so i set up the game with the latest version of Dyndolod. I´m using SMIM, Noble, Skyland Whiterun, Rustic windows (regarding the Dragonsreach issue). It´s just the upper windows not glowing at night. High Hrothgar i.e. is fine. I checked all meshes and textures and there´s none missing. FYI i´m using dynamic lods. 

 

these are the related meshes in my data/meshes/lod/whiterun folder: 

 

- wrcastlemainbuilding01_lod

- wrcastlemainbuilding01_lod_2

- wrcastlemainbuilding01glow_lod_2

- wrcastlemainbuilding01lod_lod

- wrcastlemainbuilding01lod_lod_2

 

and these textures in data/textures/lod:

 

- wrbuildingslod01

- wrbuildingslod02

- wrcastlelod01

 

i looked through everything and played with load order, double checked all mods, but i´m running out of ideas. Really appreciate your help!

Thanks a ton in advance :)

 

P.S. i attatched my logs if it helps

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then something else must be changing that value. A guy on r/skyrimvr had the same issue and never touched the ugrid value and hat it set to 11 by default.

he solved it the same way i did. last time i just forgot to creat the .esm as i usaully use it.

 

  • Disable Dyndolod using the documented method

  • Set uLargeRefLODGridSize=5 in SkyrimPrefs.INI

  • Generate LODS using Dyndolod

  • Load Skyrim and exit interior cell

  • Save & Exit

  • Set uLargeRefLODGridSize=11 in SkyrimPrefs.INI

  • Load Skyrim

 

Read the included VR and SSE manual about large references. 

There is no need to change Skyrim.INI settings just to generate DynDOLOD or do any convoluted steps.

 

If you want to use uLargeRefLODGridSize > 5, then generate DynDOLOD ESM and ESP.

 

When using uLargeRefLODGridSize = 5, there is not need for a DynDOLOD ESM - however it will work regardless.

 

If an ESM has been generated and uLargeRefLODGridSize > 5, the the Large Ref fix needs to be enabled in the DynDOLOD SkyUI MCM.

If uLargeRefLODGridSize = 5, then the Large Ref fix has to be disabled.

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