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Creating Billboard normal maps with xNormal


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Posted (edited)

I want to improve my normal maps over my current PhotoShop generated ones, and am looking at using xNormal as per the instructions in DynDOLOD/Docs/trees.ultra/DynDOLOD-Trees.html.

 

I used the included treelod.exe from Docs\trees.ultra\tools\billboard creator\ with the command line options -square -format:8888. I can generate all four images with top,bottom, left and right lighting. They are all the same size and are square aspect ratio. However, when I place the images in xNormal, it looks like this - https://cdn.discordapp.com/attachments/341090804611285003/585606067426295887/unknown.png

 

With the above files, my generated normal, looks like this

 

The next piece of info in the manual says  - "Then trim the normal map texture to match the aspect ratio of the diffuse billbaord texture." - Unless I misunderstand,  that info pertains to editing the normal map after it has been successfully created.

 

If you can shine any light on this that would be great.

 

Cheers

 

Link to dds for xnormal files

Edited by kojak747

1 answer to this question

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Posted (edited)

Try to use a width/height that is 256, 512 or 1024 for example.

 

Yes the trimming of the extraneous side pixels would happen in an image program.

Edited by sheson

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