I want to improve my normal maps over my current PhotoShop generated ones, and am looking at using xNormal as per the instructions in DynDOLOD/Docs/trees.ultra/DynDOLOD-Trees.html.
With the above files, my generated normal, looks like this
The next piece of info in the manual says - "Then trim the normal map texture to match the aspect ratio of the diffuse billbaord texture." - Unless I misunderstand, that info pertains to editing the normal map after it has been successfully created.
If you can shine any light on this that would be great.
Question
kojak747
I want to improve my normal maps over my current PhotoShop generated ones, and am looking at using xNormal as per the instructions in DynDOLOD/Docs/trees.ultra/DynDOLOD-Trees.html.
I used the included treelod.exe from Docs\trees.ultra\tools\billboard creator\ with the command line options -square -format:8888. I can generate all four images with top,bottom, left and right lighting. They are all the same size and are square aspect ratio. However, when I place the images in xNormal, it looks like this - https://cdn.discordapp.com/attachments/341090804611285003/585606067426295887/unknown.png
With the above files, my generated normal, looks like this
The next piece of info in the manual says - "Then trim the normal map texture to match the aspect ratio of the diffuse billbaord texture." - Unless I misunderstand, that info pertains to editing the normal map after it has been successfully created.
If you can shine any light on this that would be great.
Cheers
Link to dds for xnormal files
Edited by kojak7471 answer to this question
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