I've managed to get all the ultralods and billboards up and running for that tree mod I'm working on and I'm trying to resolve a few remaining issues. Currently, my pineforest tree 01-05 come from Lush Vanilla Trees and I'm using it's associated ultra lods. Those passthru.nifs get their textures from textures\dyndolod\lod\dyndolodtreelod.dds
I want to use an alternate lod texture for those passthru.nifs. The texture I want comes from Enhanced Vanilla Trees. Their lod textures come from an alternate location, textures\lod\TreePineForestBranchComp.dds
The reason I want to do this is because the ultralod textures for LVT are too bright, whereas the ultralod textures for EVT are perfect and achieve the effect I am after.
I have tried editing dyndolodtreelod.dds in PS and copy/pasted the EVT LOD texture over it. Yes it makes a difference, but it's not working properly and looks wrong. Other things I might try...
I've considered simply using the EVT ultralod meshes and textures in place of the LVT stuff, but that would mean a mis-match in meshes, which you notice as they change from ultralod to loaded model.
I also wondered if DynDOLOD has an option in an ini file somewhere for me to control the brightness of the tree ultralod textures, kinda like the billboard brightness control, but I'm still searching for that. Also, I did see there was mention of a 3rd slot for a texture for lighting control but I've yet to work out what that does.
If you have any advice for me that would be great.
Question
kojak747
Hey Sheson,
I've managed to get all the ultralods and billboards up and running for that tree mod I'm working on and I'm trying to resolve a few remaining issues. Currently, my pineforest tree 01-05 come from Lush Vanilla Trees and I'm using it's associated ultra lods. Those passthru.nifs get their textures from textures\dyndolod\lod\dyndolodtreelod.dds
I want to use an alternate lod texture for those passthru.nifs. The texture I want comes from Enhanced Vanilla Trees. Their lod textures come from an alternate location, textures\lod\TreePineForestBranchComp.dds
The reason I want to do this is because the ultralod textures for LVT are too bright, whereas the ultralod textures for EVT are perfect and achieve the effect I am after.
I have tried editing dyndolodtreelod.dds in PS and copy/pasted the EVT LOD texture over it. Yes it makes a difference, but it's not working properly and looks wrong. Other things I might try...
I've considered simply using the EVT ultralod meshes and textures in place of the LVT stuff, but that would mean a mis-match in meshes, which you notice as they change from ultralod to loaded model.
I also wondered if DynDOLOD has an option in an ini file somewhere for me to control the brightness of the tree ultralod textures, kinda like the billboard brightness control, but I'm still searching for that. Also, I did see there was mention of a 3rd slot for a texture for lighting control but I've yet to work out what that does.
If you have any advice for me that would be great.
Pics
LVT Ultra LODS too bright https://imgur.com/QOPI4q5
EVT Ultra LODS perfect https://imgur.com/EBURIQR
EVT Ultra LODS Closeup of LOD texture https://imgur.com/WSXWYl7
3 answers to this question
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