Jump to content

Question

Posted

Hey Sheson,

 

I've managed to get all the ultralods and billboards up and running for that tree mod I'm working on and I'm trying to resolve a few remaining issues. Currently, my pineforest tree 01-05 come from Lush Vanilla Trees and I'm using it's associated ultra lods. Those passthru.nifs get their textures from textures\dyndolod\lod\dyndolodtreelod.dds

 

I want to use an alternate lod texture for those passthru.nifs. The texture I want comes from Enhanced Vanilla Trees. Their lod textures come from an alternate location, textures\lod\TreePineForestBranchComp.dds

 

The reason I want to do this is because the ultralod textures for LVT are too bright, whereas the ultralod textures for EVT are perfect and achieve the effect I am after.

 

I have tried editing dyndolodtreelod.dds in PS and copy/pasted the EVT LOD texture over it. Yes it makes a difference, but it's not working properly and looks wrong. Other things I might try...

 

I've considered simply using the EVT ultralod meshes and textures in place of the LVT stuff, but that would mean a mis-match in meshes, which you notice as they change from ultralod to loaded model.

 

I also wondered if DynDOLOD has an option in an ini file somewhere for me to control the brightness of the tree ultralod textures, kinda like the billboard brightness control, but I'm still searching for that. Also, I did see there was mention of a 3rd slot for a texture for lighting control but I've yet to work out what that does.

 

If you have any advice for me that would be great.

 

Pics

LVT Ultra LODS too bright https://imgur.com/QOPI4q5

EVT Ultra LODS perfect https://imgur.com/EBURIQR

EVT Ultra LODS Closeup of LOD texture https://imgur.com/WSXWYl7 

 

3 answers to this question

Recommended Posts

  • 0
Posted (edited)

Just keep using the same textures as the full models for the leafs. Earlier this year I added functions that adjust the alpha threshold automatically while they are put on the texture atlas. 

 

They should be in the right brightness all by themselves.

 

Check the current 3D hybrids for the vanilla trees included in DynDOLOD Resources.

 

If you must edit dyndolodtreelod.dds, rename it so that there won't be conflicts later.

Edited by sheson
  • 0
Posted

IT WORKS!!!

 

I ended up having to edit the DynDOLOD tree Atlas, but I gave it a new name and updated the paths in the passthru nifs as you suggested. Interestingly, out of all the colour tweaks I attempted, 'levels/contrast' in PS by far had the biggest effect on the leaf texture colours and helped me add more 'noise' to the ultralods helping them balance with the loaded models.

 

Thankyou :)

 

Pic> https://cdn.discordapp.com/attachments/270539024584671233/582243832070930432/enb_2019_05_26_15_02_26_17_result.jpg

  • 0
Posted

Looks good. Thanks for the DPs.

 

For what textures are you using the pre-made atlas?

 

If it is trunks, nowadays I would do them all as separate billboards and let the process handle the atlassing. Of course right now it is easier to just reuse the the 2D planes if they roughly match :)

 

A quick way to darken the brightness for trunks is to set the vertex colors. You can see that on the vanilla Aspens like treeaspen01passthru_lod.nif

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...

Important Information

By using this site, you agree to our Guidelines, Privacy Policy, and Terms of Use.