I followed the instructions in your 2016 tutorial video.
I did not understand it wholly though. The part with the open cities patch.
I did the following:
1. I prepared everything, installed everything I needed, just like in the tut.
2. I skipped the whole "Execution & Explanation" part and first did what you described in "Mod Specific Installation - Open Cities".
2a. That means I did run DynDOLOD once with the three checks on static lod, tree lod and texture atlas; then I edited the .ini file and then ran DynDOLOD again with only Generate DynDOLOD checked. Again, like shown in the video.
3. Then I packed the outocme of that work (save&exit the second time) and installed it in MO2.
4. I went to the "Execution & Explanation" part and did the texture part.
5. Now when I want to run DynDOLOD "normally" I don't know what to do exactly.
Do I again change the ini file and add the Open Cities warning back in?
If I do so there's the warning that I need to deactivate Open Cities in MO. When I do that there's the warning that I already have a DynDOLOD.esp activated (the one I created when doing the Open Cities patch thing).
As you can see, I'm pretty confused about which steps to do when. Did I do it correctly so far?
How do I proceed now? What do I activate when running DynDOLOD "normally"? What do I replace?
Thanks for your help in advance, you're doing great work!
Question
burgus34
Heyhey,
I followed the instructions in your 2016 tutorial video.
I did not understand it wholly though. The part with the open cities patch.
I did the following:
1. I prepared everything, installed everything I needed, just like in the tut.
2. I skipped the whole "Execution & Explanation" part and first did what you described in "Mod Specific Installation - Open Cities".
2a. That means I did run DynDOLOD once with the three checks on static lod, tree lod and texture atlas; then I edited the .ini file and then ran DynDOLOD again with only Generate DynDOLOD checked. Again, like shown in the video.
3. Then I packed the outocme of that work (save&exit the second time) and installed it in MO2.
4. I went to the "Execution & Explanation" part and did the texture part.
5. Now when I want to run DynDOLOD "normally" I don't know what to do exactly.
Do I again change the ini file and add the Open Cities warning back in?
If I do so there's the warning that I need to deactivate Open Cities in MO. When I do that there's the warning that I already have a DynDOLOD.esp activated (the one I created when doing the Open Cities patch thing).
As you can see, I'm pretty confused about which steps to do when. Did I do it correctly so far?
How do I proceed now? What do I activate when running DynDOLOD "normally"? What do I replace?
Thanks for your help in advance, you're doing great work!
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