- .esp generated, tamriel and tamriel objects txt/json (dyndolod/storageutil)
Scenario 2:
Mod List "A" (the exact same, no changes, same order, same everything)
- check Skuldafn + Markarth + the 2 dlc1 (soulcairn and forgotten vale)
- same-optionsablabla
- shell windows work, finishes, "Save&Exit"
(of course a brand new .esp, "update" naturally wouldn't find old Skuldafn etc. to read in and override as only a Tamriel exists as json and txt)
- .esp generated, 3x the txt/json - 1x for each
Scenario 3:
Mod List "A" (the exact same, no changes, same order, same everything)
- check solstheim (for me thats longer than Tamriel)
- same-optionsablabla
- shell window works, finishes, "Save&Exit"
- again a new fresh esp with dlc2solstheim txt/json
all 3 work single in their respective worlds, even in (S.o.)Morrowind which is bigger than Skyrim map
(yes, i got THAT to run without errors in dyndolod - I been everywhere there, even jumped into volcano)
Scenario 4:
Mod List "A" (the exact same, no changes, same order, same everything)
- check all "mods"
- same options
>>>>dlc2solstheim OR skuldafn OR japhetsfolly or any non-tamriel (it's always one that works "single") doesn't bring shell and gets skipped
- it continues on to next, shell window/s appear/s
Save&Exit - there is an .esp
- Log for "skipped" world empty
Scenario 5:
Mod List "A" (the exact same, no changes, same order, same everything)
- check all "mods"
- same options
>>>>dlc2solstheim OR skuldafn OR japhetsfolly or any non-tamriel (it's always one that works "single") doesn't bring shell TILT TILT TILT "Game Over" no skip
no .esp
Ooookaaay, I "get it"........... the world/s is/are BIG
Question
couldntthinkofaname
Scenario 1:
Mod List "A"
- check only main Skyrim/Tamriel
- optionsblabla
- shell window works, finishes, "Save&Exit"
- .esp generated, tamriel and tamriel objects txt/json (dyndolod/storageutil)
Scenario 2:
Mod List "A" (the exact same, no changes, same order, same everything)
- check Skuldafn + Markarth + the 2 dlc1 (soulcairn and forgotten vale)
- same-optionsablabla
- shell windows work, finishes, "Save&Exit"
Mod List "A" (the exact same, no changes, same order, same everything)
- check solstheim (for me thats longer than Tamriel)
- same-optionsablabla
- shell window works, finishes, "Save&Exit"
all 3 work single in their respective worlds, even in (S.o.)Morrowind which is bigger than Skyrim map
(yes, i got THAT to run without errors in dyndolod - I been everywhere there, even jumped into volcano)
Scenario 4:
Mod List "A" (the exact same, no changes, same order, same everything)
Scenario 5:
Mod List "A" (the exact same, no changes, same order, same everything)
SO...... This is Normal, right? Mine is just too big, right?
There must be a reason all worlds I can check work single but get messed up in batchbuild
1 answer to this question
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