Tyler799 Posted January 23, 2019 Posted January 23, 2019 I disabled the "Glow FX" feature but they're still here after re-building DynDOLOD and loading into my save. Examples: https://imgur.com/a/lQomckoThey persist even when close up. :(Here's my modwat.ch: https://modwat.ch/u/Tyler799/plugins
0 sheson Posted January 23, 2019 Posted January 23, 2019 I guess you mean the setting Load rules for "FXGlow" since there no such thing as a "Glow FX" feature. So either you didn't load the rules with low, medium, high after changing the checkbox so the rules are not loaded, didn't generate/installed/updated LOD properly after the new generation or more likely those are Fake Lights.
0 Tyler799 Posted January 23, 2019 Author Posted January 23, 2019 Looks like Fake Lights was it. Are both Fake Lights and FXglow different names for the same effect? In any case, thanks.
0 sheson Posted January 23, 2019 Posted January 23, 2019 (edited) Looks like Fake Lights was it. Are both Fake Lights and FXglow different names for the same effect? In any case, thanks.They are different things. The FXGlow rules are for references using glow meshes and the Fake Lights checkboxes add glow meshes for references adding LIGH base records.The manual "Glow LOD" chapter explains it in more detail. Edited January 23, 2019 by sheson
Question
Tyler799
I disabled the "Glow FX" feature but they're still here after re-building DynDOLOD and loading into my save.
Examples: https://imgur.com/a/lQomcko
They persist even when close up. :(
Here's my modwat.ch: https://modwat.ch/u/Tyler799/plugins
3 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now