I've ran the DynDOLOD patcher and it completed successfully. I'm currently just testing my new game setup by running around the Tamriel world space. I'm just outside Morthal. I use a merged file of sevaral of the Great Cities Mods. First thing I'm noticing is that some of the trees upon moving forward pop into existence in this are having no LOD obviously. The main problem is that I get a 100% reproduced crash if I walk forward onto the bridge entering the town. Disabling the DynDOLOD esp "fixes" the crash. Deleting the statics records from DynDOLOD.esp "fixes" the crash. From what I can tell all that DynDOLOD does to statics is path the record flags on/off for LOD. Is a mesh is being asked to load and crashing?
Question
Stuff
Skyrim SE 1.5.62
SKSE 2.0.12 (I'm not using the SKSE DLL method)
DynDOLOD V 2.54 standalone
DynDOLOD Resources 2.45
No errors in DynDOLOD.esp
I've ran the DynDOLOD patcher and it completed successfully. I'm currently just testing my new game setup by running around the Tamriel world space. I'm just outside Morthal. I use a merged file of sevaral of the Great Cities Mods. First thing I'm noticing is that some of the trees upon moving forward pop into existence in this are having no LOD obviously. The main problem is that I get a 100% reproduced crash if I walk forward onto the bridge entering the town. Disabling the DynDOLOD esp "fixes" the crash. Deleting the statics records from DynDOLOD.esp "fixes" the crash. From what I can tell all that DynDOLOD does to statics is path the record flags on/off for LOD. Is a mesh is being asked to load and crashing?
Edited by Stuff7 answers to this question
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