After finding it impossible to diagnose a CTD when I added DynDOLOD to an existing Skyrim LE (Oldrim) installation I set up a completely new one, from scratch, using Vortex (to eliminate MO2 which I was using previously and with which I had several 'odd' experiences with its hooking mechanic).
Sadly, even after all this I am still getting a CTD a second or so after a character loads into the game. I really can't see how it's something I've done or not done, yet I also can't believe DynDOLOD is broken in such a basic way, so I'm posting this in the hope someone can give me an idea where to look; I have read some debugging document but it was for SE and referred to a DynDOLOG log file (with [GAMEMODE] in its name) which I don't have and presume is an SE-only feature.
The system on which this is happening has only the following additions to what is installed by Steam:
1) The masters are clean, as evidenced by running LOOT, after following the STEP notes.
2) SKSE 1.7.3 is installed using this .INI
"[Display]
iTintTextureResolution=2048
[General]
ClearInvalidRegistrations=1
EnableDiagnostics=1
[Memory]
DefaultHeapInitialAllocMB=768
ScrapHeapSizeMB=256
[Debug]
WriteMiniDumps=1"
3) PapyrusUtil 3.3
4) The Unofficial Skyrim Legendary Edition Patch 3.0.13a
5) The Unofficial Hugh Resolution Path 1.2.1
6) ENBSeries 0.357 with these memory settings
"[MEMORY]
ExpandSystemMemoryX64=false
ReduceSystemMemoryUsage=true
DisableDriverMemoryManager=false
DisablePreloadToVRAM=false
EnableUnsafeMemoryHacks=false
ReservedMemorySizeMb=128
VideoMemorySizeMb=10000
EnableCompression=false
AutodetectVideoMemorySize=false"
I ran DynDOLOD using:
TexGen.exe 2.54.0.0 29/11/2018 (1300041408)
DynDOLOD.exe 2.54.0.0 29/11/2018 (1300041408)
LODGen.exe 2.5.2.0 23/11/2018 (1299648096)
DynDOLOD Resources-59721-2-45-1541431877.7z
Vanilla Skyrim and Dragonborn billboards High Res 1024 version 1.4.0
Since I'm new to Vortex I may not know the correct place to look but I think the load order is in AppData\Local\Skyrim\loadorder.txt:
"Skyrim.esm
Update.esm
Dawnguard.esm
HearthFires.esm
Dragonborn.esm
Unofficial Skyrim Legendary Edition Patch.esp
HighResTexturePack01.esp
HighResTexturePack02.esp
HighResTexturePack03.esp
Unofficial High Resolution Patch.esp
holycow.esp
DynDOLOD.esp"
I run the program using a save which was created just after a new character exited the Helgen intro sequence. As I say, within a second or two of the character appearing the game CTDs, when I disable the DynDOLOD_Output mod the crash doesn't happen.
SKSE creates a CrashDump file but it's 0 bytes long, SKSE's log file as these lines at the end
"save name is Save 3 - Kerin Skyrim 00.37.23
full save path: C:\Users\robin\Documents\My Games\Skyrim\Saves\\Save 3 - Kerin Skyrim 00.37.23.skse
dispatch message (2) to plugin listeners
no listeners registered
loading co-save
dispatch message (3) to plugin listeners
no listeners registered
cleared save path
Skyrim has crashed in a known crash location (on exit while destroying TESIdleForms). No crashdump will be written in release builds."
As far as I can see I've configured what the GP DynDOLOD video refers to "Sheson's memory patch" correctly and have nothing except the absolute minimum of mods which are needed to create and run DynDOLOD; I decided not to add SkyUI as the GP video said that is not required (although clearly it's very helpful) so as not to add more moving parts.
I apologise for this long post but hopefully you can see that I've no idea how to proceed to diagnose what I presume is a very simple problem but one which I've spent the last day trying to deal with. I absolutely expect it's something stupid I've done (or not done) but I don't know what else to read that I haven't already done so, several times. :)
Question
Kraggy
After finding it impossible to diagnose a CTD when I added DynDOLOD to an existing Skyrim LE (Oldrim) installation I set up a completely new one, from scratch, using Vortex (to eliminate MO2 which I was using previously and with which I had several 'odd' experiences with its hooking mechanic).
Sadly, even after all this I am still getting a CTD a second or so after a character loads into the game. I really can't see how it's something I've done or not done, yet I also can't believe DynDOLOD is broken in such a basic way, so I'm posting this in the hope someone can give me an idea where to look; I have read some debugging document but it was for SE and referred to a DynDOLOG log file (with [GAMEMODE] in its name) which I don't have and presume is an SE-only feature.
The system on which this is happening has only the following additions to what is installed by Steam:
1) The masters are clean, as evidenced by running LOOT, after following the STEP notes.
2) SKSE 1.7.3 is installed using this .INI
"[Display]
"[MEMORY]
TexGen.exe 2.54.0.0 29/11/2018 (1300041408)
"Skyrim.esm
"save name is Save 3 - Kerin Skyrim 00.37.23
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