During the College of Winterhold quest, the mage who first meets you outside Winterhold lights certain "pools" resulting in vertical beams of blue light. After the Temple of Meridia quest (Dawnbreaker), beams of white light surround the temple.
Both sets of lights turn off after a while. The temple of Meridia ones only shut off because of a fix in the unofficial patch. Without the patch, they stay on forever. However, even with the patch, if you re-enter the temple later and exit to the balcony (which you might do as part of a radiant quest), the lights turn back on again, and that's the state of my current game.
For the college, I have a mod that keeps the lights on (I only activate it after the relevant point in the quest), but it has virtually no noticeable LODs.
I found the lights (and thier .nif file) for the college in xedit, and it's under "magic effects", if that's of any relevance.
My first question is whether or not Dyndolod would generate LODs for these lights. Not much I can do about the Meridia lights, but I could disable my College mod. (Although, in a new game, it might be better to have constant LODs rather than not have them when they should be there.)
My second question is: if the answer to the first Q is "yes", can files in the Dyndolod Output folder be "hidden" just the same as mod meshes and textures? I.E. In a later game, I could just find and hide those files until I need them.
Question
kevkiev
During the College of Winterhold quest, the mage who first meets you outside Winterhold lights certain "pools" resulting in vertical beams of blue light. After the Temple of Meridia quest (Dawnbreaker), beams of white light surround the temple.
Both sets of lights turn off after a while. The temple of Meridia ones only shut off because of a fix in the unofficial patch. Without the patch, they stay on forever. However, even with the patch, if you re-enter the temple later and exit to the balcony (which you might do as part of a radiant quest), the lights turn back on again, and that's the state of my current game.
For the college, I have a mod that keeps the lights on (I only activate it after the relevant point in the quest), but it has virtually no noticeable LODs.
I found the lights (and thier .nif file) for the college in xedit, and it's under "magic effects", if that's of any relevance.
My first question is whether or not Dyndolod would generate LODs for these lights. Not much I can do about the Meridia lights, but I could disable my College mod. (Although, in a new game, it might be better to have constant LODs rather than not have them when they should be there.)
My second question is: if the answer to the first Q is "yes", can files in the Dyndolod Output folder be "hidden" just the same as mod meshes and textures? I.E. In a later game, I could just find and hide those files until I need them.
Edited by kevkiev6 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now