I managed to get the LOD working for the flyable model of the Dev Aveza airship. It all functions correctly, but there is an incompatibility with DynDOLOD. With the Airship mod included in a DynDOLOD run and DynDOLOD active, whilst in flight, the ship disappears and reappears every few seconds. It also affects the LOD and the only solution I have found is to exclude the Airship mod during the DynDOLOD process. However, there is a lot of stockade and walkway meshes on the cliff facade belong to the airship mod, which looks great with DynDOLOD, so I'm wondering if you have any ideas how to keep those walkway meshes etc, whilst allowing the ship to function correctly.
As a temporary fix, I can include the rule DA_Skyship.esp=TamrielWorld in DynDOLOD_*_mod_world_ignore.txt
Question
kojak747
Hi Sheson,
I managed to get the LOD working for the flyable model of the Dev Aveza airship. It all functions correctly, but there is an incompatibility with DynDOLOD. With the Airship mod included in a DynDOLOD run and DynDOLOD active, whilst in flight, the ship disappears and reappears every few seconds. It also affects the LOD and the only solution I have found is to exclude the Airship mod during the DynDOLOD process. However, there is a lot of stockade and walkway meshes on the cliff facade belong to the airship mod, which looks great with DynDOLOD, so I'm wondering if you have any ideas how to keep those walkway meshes etc, whilst allowing the ship to function correctly.
As a temporary fix, I can include the rule DA_Skyship.esp=TamrielWorld in DynDOLOD_*_mod_world_ignore.txt
Here's a link to the file, if you get a chance to have a look that would be super helpful. > https://www.nexusmods.com/skyrim/mods/93296
Cheers
Edited by kojak7473 answers to this question
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now