I have an issue with Solstheim trees the full tree models are not unloading. Now this is not a DynDoLOD issue per se its an issue with SSE's Large Reference Grid but it does cause problems with DynDoLOD (surprise, surprise)
Both the DLC trees DLC2TreePineShortHeavySnow and DLC2TreePineShortHeavySnow01 are affected, trees derived from Skyrim.esm are not.
What happens is either they simply do not unload so you get full model trees dotted all over the LOD or you get the full model trees and LOD trees simultaneously.
Now with billboard trees this is not so much a problem (aside from the obvious performance issues of unloaded full meshes) because they don't occupy the same space but if I generate hybrid trees (part 2d trunk/3d leaves) - these do conflict with the existing full model trees and the result is horrendous flickering (z-fighting?) trees all over the landscape.
Its definitely a Large Reference issue if I move the slider to the left/uLargeRefLODGridSize = 5 - the problem goes away... enabling/disabling the "Large Reference Fix" in MCM makes no difference.
Just wondered if anyone else was experiencing the same?
Question
soupdragon
I have an issue with Solstheim trees the full tree models are not unloading. Now this is not a DynDoLOD issue per se its an issue with SSE's Large Reference Grid but it does cause problems with DynDoLOD (surprise, surprise)
Both the DLC trees DLC2TreePineShortHeavySnow and DLC2TreePineShortHeavySnow01 are affected, trees derived from Skyrim.esm are not.
What happens is either they simply do not unload so you get full model trees dotted all over the LOD or you get the full model trees and LOD trees simultaneously.
Now with billboard trees this is not so much a problem (aside from the obvious performance issues of unloaded full meshes) because they don't occupy the same space but if I generate hybrid trees (part 2d trunk/3d leaves) - these do conflict with the existing full model trees and the result is horrendous flickering (z-fighting?) trees all over the landscape.
Its definitely a Large Reference issue if I move the slider to the left/uLargeRefLODGridSize = 5 - the problem goes away... enabling/disabling the "Large Reference Fix" in MCM makes no difference.
Just wondered if anyone else was experiencing the same?
(this Large Reference business is indeed fubar)
Edited by soupdragon5 answers to this question
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