After using the fantastic video from GamerPoets to run DynDOLOD for Skyrim SE, my game has become very unstable. I cannot load an open world space using "coc riverwood" in the console.. I get a CTD after a 1 second loading screen. However, I am able to load a new game (using Alternative Start mod, which is an interior space), but the problem there is that there is no floor and my character continuously falls through the floor and then respawns in a loop.
Following the video step by step, I utilized the Lanterns of Skyrim patch from the DynDOLOD Patches file first (this may be my first mistake since this is an oldrim patch). I then generated my LODs using TexGen and received a successful message from DynDOLOD after processing all worlds. I placed DynDOLOD.esm at the bottom of my masters and DynDOLOD.esp at the bottom of my entire load order, with DynDOLOD Textures/Output in the left pane at the end as well.
I did this last night and went to bed with it broken so I wasn't able to do any thorough troubleshooting. One thing I'm curious about and have received mixed information about is which mods/plugins need to be ticked on in MO when about to run DynDOLOD. There was nothing in the GP video regarding this, so I left my entire load order checked on as I would during a bashed patch creation.
Please help steer me in the right direction to get my game functional again... I would be very grateful.
Question
xenofactor07
After using the fantastic video from GamerPoets to run DynDOLOD for Skyrim SE, my game has become very unstable. I cannot load an open world space using "coc riverwood" in the console.. I get a CTD after a 1 second loading screen. However, I am able to load a new game (using Alternative Start mod, which is an interior space), but the problem there is that there is no floor and my character continuously falls through the floor and then respawns in a loop.
Following the video step by step, I utilized the Lanterns of Skyrim patch from the DynDOLOD Patches file first (this may be my first mistake since this is an oldrim patch). I then generated my LODs using TexGen and received a successful message from DynDOLOD after processing all worlds. I placed DynDOLOD.esm at the bottom of my masters and DynDOLOD.esp at the bottom of my entire load order, with DynDOLOD Textures/Output in the left pane at the end as well.
I did this last night and went to bed with it broken so I wasn't able to do any thorough troubleshooting. One thing I'm curious about and have received mixed information about is which mods/plugins need to be ticked on in MO when about to run DynDOLOD. There was nothing in the GP video regarding this, so I left my entire load order checked on as I would during a bashed patch creation.
Please help steer me in the right direction to get my game functional again... I would be very grateful.
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