Hi guys, first and foremost, an apology. This may be more of an aesthetic issue than technical, but I'm at a loss and can't achieve the result I want...
I'm trying to make my ice caves look like they do in Gopher's ongoing SSE video series. If you want you can check his episode 33, the Yngvild run starts at about 23:26. I'm posting a sequence of images to show what I'm after and what I'm getting.
First picture is a screenshot of Gopher's video. Notice how the snow/ice floor is smooth and reflects the light coming from the entrance. I know some people find it "plastic" but to me it adds to the atmosphere of the place and definitely beats my best attempts with the most popular texture replacers.
Second picture is with my current setup, I followed Lexy's SSE guide for those of you who know it. I'm using Phoenix ENB performance preset.
Third picture is without ENB; I also installed the ELFX enhancer to darken the dungeon interiors a bit, because it's probably what Gopher has (either that or the hardcore version) and the ambient light seems to match (more or less).
I've tried different texture replacers, such as Noble and aMidianBorn, and also vanilla.
Could this be a GPU or even a game ini setting instead of a different texture? Texture filtering? AA? Sharpening?
I'm using Ultra settings in Bethini, too. I tried the improved snow shader (on and off). I never get rid of what seems, in the middle image, to be an excessive contrast between the brightest spots and the main texture.
I also never get any sort of refraction of light, maybe I need a different texture map with refraction? Is there a game setting to activate/regulate the amount of reflection/refraction, either in game, GPU or ENB?
Edit: In the middle image I seem to get SOME degree of refraction, in the sense that there are "more bright spots" in the same area where in Gopher's video you see a clear light refraction.
Question
godescalcus
Hi guys, first and foremost, an apology. This may be more of an aesthetic issue than technical, but I'm at a loss and can't achieve the result I want...
I'm trying to make my ice caves look like they do in Gopher's ongoing SSE video series. If you want you can check his episode 33, the Yngvild run starts at about 23:26. I'm posting a sequence of images to show what I'm after and what I'm getting.
First picture is a screenshot of Gopher's video. Notice how the snow/ice floor is smooth and reflects the light coming from the entrance. I know some people find it "plastic" but to me it adds to the atmosphere of the place and definitely beats my best attempts with the most popular texture replacers.
Second picture is with my current setup, I followed Lexy's SSE guide for those of you who know it. I'm using Phoenix ENB performance preset.
Third picture is without ENB; I also installed the ELFX enhancer to darken the dungeon interiors a bit, because it's probably what Gopher has (either that or the hardcore version) and the ambient light seems to match (more or less).
I've tried different texture replacers, such as Noble and aMidianBorn, and also vanilla.
Could this be a GPU or even a game ini setting instead of a different texture? Texture filtering? AA? Sharpening?
I'm using Ultra settings in Bethini, too. I tried the improved snow shader (on and off). I never get rid of what seems, in the middle image, to be an excessive contrast between the brightest spots and the main texture.
I also never get any sort of refraction of light, maybe I need a different texture map with refraction? Is there a game setting to activate/regulate the amount of reflection/refraction, either in game, GPU or ENB?
Edit: In the middle image I seem to get SOME degree of refraction, in the sense that there are "more bright spots" in the same area where in Gopher's video you see a clear light refraction.
Thanks in advance for all your suggestions.
Edited by godescalcus4 answers to this question
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