I've been trying to figure this out, cant seem to fix it
Following the Gamerpoets instructions for open cities, and I'm getting this result. This broken low res LOD is everywhere and I'm getting bad tree pop in
I've done this many times before with better results, and I can't figure out what I'm doing wrong. The only new thing here is 'generate dyndolod', I've been using previous Dyndolod SE versions and they worked fine.
right clicking all and selecting high each time.
Treefullfallback=1 is set with TreeLOD=0,
Ran texgen added its output as a mod,
I deleted everything in the cache folder before I generated LOD
run dyndolod with texture atlas and static LOD checked,
wait for lodgen.exe to finish,
activate open cities and its patches,
run dyndolod again with only generate dyndolod checked,
build merged and bashed patches and start new game,
and potato low res LOD with tree pop in all over. weird.
Should I try without generating dyndolod at all and stick with texture atlas and static LOD?
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I've been trying to figure this out, cant seem to fix it
Following the Gamerpoets instructions for open cities, and I'm getting this result. This broken low res LOD is everywhere and I'm getting bad tree pop in
I've done this many times before with better results, and I can't figure out what I'm doing wrong. The only new thing here is 'generate dyndolod', I've been using previous Dyndolod SE versions and they worked fine.
right clicking all and selecting high each time.
Treefullfallback=1 is set with TreeLOD=0,
Ran texgen added its output as a mod,
I deleted everything in the cache folder before I generated LOD
run dyndolod with texture atlas and static LOD checked,
wait for lodgen.exe to finish,
activate open cities and its patches,
run dyndolod again with only generate dyndolod checked,
build merged and bashed patches and start new game,
and potato low res LOD with tree pop in all over. weird.
Should I try without generating dyndolod at all and stick with texture atlas and static LOD?
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