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Question

Posted

I've been trying to figure this out, cant seem to fix it

 

Following the Gamerpoets instructions for open cities, and I'm getting this result. This broken low res LOD is everywhere and I'm getting bad tree pop in

 

I've done this many times before with better results, and I can't figure out what I'm doing wrong. The only new thing here is 'generate dyndolod', I've been using previous Dyndolod SE versions and they worked fine.

 

right clicking all and selecting high each time.

Treefullfallback=1 is set with TreeLOD=0,

Ran texgen added its output as a mod,

I deleted everything in the cache folder before I generated LOD

run dyndolod with texture atlas and static LOD checked,

wait for lodgen.exe to finish,

activate open cities and its patches,

run dyndolod again with only generate dyndolod checked,

build merged and bashed patches and start new game,

 

and potato low res LOD with tree pop in all over. weird.

 

Should I try without generating dyndolod at all and stick with texture atlas and static LOD?

11 answers to this question

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Posted

Make sure to restore the entire DynDOLOD INI when generating the first pass, especially the settings at the end about [skyrim Tamriel] ChildWorlds= and Ignore= that need to be commented for the second pass.

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Posted

Now getting this error when trying to generate LOD

 

[00:04:13.931]            Missing DATA - Flags 0x4 Sneak Tools.esp    FXfireWithEmbersHeavy [MSTT:00033DA4]
[00:04:13.955]            Missing DATA - Flags 0x4 Sneak Tools.esp    FXfireWithEmbersHeavy [MSTT:00033DA4]
[00:04:13.980]            Missing DATA - Flags 0x4 Sneak Tools.esp    FXfireWithEmbersHeavy [MSTT:00033DA4]
[00:04:14.004]    
[00:04:14.025]    
[00:04:14.052]    
[00:04:14.053]    Exception in unit userscript line 299: FormID [0500A92D] references a master which is not available in file [E2] DynDOLOD.esp
[00:04:14.053]  

 

Tried unticking Sneak Tools and got this

 

Exception in unit userscript line 299: FormID [0500A92D] references a master which is not available in file [E0] DynDOLOD.esp

 

I guess FormID 05 would be Lanterns of Skyrim. Is it somehow referencing one of the unticked open cities .esp that were active when generating textures? I'm stumbling in the dark here

 

If log helps I attached them to this post. Thanks for your help

 

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Posted

Scratch that, 0500A92D is Verdant, and I was able to get dyndolod working after unticking both sneaktools and verdant. I dont think either of those have anything to do with LOD anyhow but I left them unchecked just to get it working.

 

I generated an output, it was working and dragonsreach is fixed but those low res textures are still showing up as distant lod then they pop into detail as I get close.

 

I crashed on testing the dyndolod output so I didn't take a screenshot. I didn't make my merged and bashed patches when testing so IDK if thats why I crashed but those weird textures are definitely not normal.

  • 0
Posted (edited)

Instead of disabling broken plugins errors like "FormID [0500A92D] references a master which is not available" should be fixed as described in the DynDLOD FAQ.

 

Missing DATA - Flags 0x4 Sneak Tools is part of the large reference report and it means that this plugin causes texture flicker because of large reference bugs. The plugin in question may not be converted to Skyrim SE properly or just missing a flag.

 

Do you mean the low-res terrain textures when you say "those low res textures are still showing up"? Those are not handled by DynDOLOD, but you can generate hi-res ones with xLODGen.

Edited by sheson
  • 0
Posted

This .

I've never had to use XLODGen before and never seen this before either.

 

I think the holy cow is getting revenge because I never install him. Beyond that, Sheson pls halp.

  • 0
Posted

Sorry if 'this' was unclear, yes, I was trying to show you the low res terrain textures.

 

we can agree 1. It shouldn't look like this and 2. There must be a way to fix it I think :confusion:

 

I tried unticking HD LODs, grass mods, still having same low res terrain textures.

 

Maybe it was this way before and I didn't notice? Anything else you can think of in terms of troubleshooting, thanks so much for your time :turned: 

  • 0
Posted

I should add that I use Bethini for ini files so I haven't touched anything in there.

 

I installed another mod for terrain LOD, and it kind of helped with some of the broken parts of the ground but that same green low res stuff is all over, it looks like that until I get up close and then it 'pops' into great detail as I get closer.

 

I realize this isn't due to your mod at this point and not your problem but I am grateful for and value your input.

  • 0
Posted

DynDOLOD does not change or create terrain LOD textures. Plugins can not directly change pre-made LOD meshes/textures of any kind.

 

You are using a terrain LOD mod to make it green, it is either has low res textures or there may be an INI setting causing this (the mipmap I quoted is just a hunch, I am not sure if it can actually cause this)

 

Obviously the first step is to check the terrain LOD textures (Data\textures\terrain\tamriel\tamriel.*.*.*.dds) to verify their resolution. Vanilla terrain LOD textures are 256x256, so it should not be less.

 

Then check the noise texture (Data\textures\terrain\noise.dds) which is a type of overlay over all terrain LOD.

 

Use xLODGen to generate higher resolution terrain LOD textures (and meshes) yourself.

  • 0
Posted (edited)

Got it.

 

Now we're lookin like a $100 million piece of software  :woot:

 

You were right, I deleted the tamriel terrain files +noise file from spring grass overhaul and the low res terrain is gone.

Edited by Karma

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