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Recommended SkyrimPrfes.ini settings for DynDOLOD 2160p


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I could really use something as a frame of reference for SkyrimPrefs.ini in Skyrim LE at 2160p

 

Basically I have been doing Skyrim LE with various ENBs and EVT + 3D LODs since December 2017.

 

I had to put uGrids at 9 and cap frames at 30 in order to stop stuttering and lag.

 

It still occasionally lags and stutters a bit. Not bad. Usually only around heavy tree areas like Riften. Frames at 15 to 20 fps.

 

Interior frames are hitting 30 and sometimes go over, even with frames capped at 30.

 

Settings I could use a frame of reference for in SkyrimPrefs.ini:

 

[Display]
fMeshLODLevel1FadeDist=16896.0000 (max for uGrids 5...but what about 7 and 9?)
fMeshLODLevel1FadeTreeDistance=16896.0000
fMeshLODLevel2FadeDist=16896.0000
fMeshLODLevel2FadeTreeDistance=16896.0000
 
With static, the above settings do not matter anyway? With 3D LODs?

 

[LOD]
fLODFadeOutMultActors=15.0000
fLODFadeOutMultItems=15.0000
fLODFadeOutMultObjects=15.0000 (possible to go up to 30 on these?)
fLODFadeOutMultSkyCell=1.0000

 

[TerrainManager]
fBlockLevel0Distance=30000.0000
fBlockLevel1Distance=60000.0000
fBlockMaximumDistance=200000.0000
fSplitDistanceMult=4.0000 (any higher numbers that can be used here?)
fTreeLoadDistance=50000.0000
 
If anyone out there is doing Skyrim LE with DynDOLOD in 2160p or higher, please share your LOD and Terrain ini settings.
 
Thanks! :)
 

2 answers to this question

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Posted

Only these setting have anything to do with the types of LOD that DynDOLOD handles

fLODFadeOutMultSkyCell

fBlockLevel0Distance
fBlockLevel1Distance
fBlockMaximumDistance
fSplitDistanceMult
fTreeLoadDistance
 
They are explained in the manual and the useful ones can be changed in the DynDOLOD SkyUI MCM Settings pages for immediate testing in-game so you can find values that are best for the current hardware and load order. The 2160p resolution is only a small factor of many, so there is no simple answer other then start from the defaults and test things yourself.

 

>I had to put uGrids at 9 and cap frames at 30 in order to stop stuttering and lag.

 

I suggest to to leave it at the recommended and default 5 for no stuttering, higher frames and stable game, especially when already using proper 3D tree LODs.

 

I suggest to use defaults/BethINIs with a properly installed game with ENBoost, SKSE, maybe crash fixes before starting to modify INI settings.

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